Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
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@@ -1,4 +1,5 @@
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using Chickensoft.GodotNodeInterfaces;
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using System;
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namespace Zennysoft.Game.Ma;
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@@ -20,5 +21,5 @@ public interface IEnemyModelView : INode3D
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public void PlayDeathAnimation();
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event EnemyModelView.HitPlayerEventHandler HitPlayer;
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public event EventHandler HitPlayer;
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}
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