Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure

This commit is contained in:
2025-10-22 02:41:08 -07:00
parent 44fd8c82b0
commit 6ec45c4805
85 changed files with 941 additions and 1449 deletions

View File

@@ -1,4 +1,5 @@
using Chickensoft.GodotNodeInterfaces;
using System;
namespace Zennysoft.Game.Ma;
@@ -20,5 +21,5 @@ public interface IEnemyModelView : INode3D
public void PlayDeathAnimation();
event EnemyModelView.HitPlayerEventHandler HitPlayer;
public event EventHandler HitPlayer;
}