Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
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9
Zennysoft.Game.Ma/src/enemy/EnemyDirection.cs
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9
Zennysoft.Game.Ma/src/enemy/EnemyDirection.cs
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namespace Zennysoft.Game.Ma;
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public enum EnemyDirection
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{
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Left,
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Right,
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Forward,
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Backward
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}
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