Rat dialogue
41
src/npc/Npc.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using DialogueManagerRuntime;
|
||||
using GameJamDungeon;
|
||||
using Godot;
|
||||
using System.Linq;
|
||||
|
||||
[Meta(typeof(IAutoNode))]
|
||||
public partial class Npc : Node3D
|
||||
{
|
||||
public override void _Notification(int what) => this.Notify(what);
|
||||
|
||||
[Node] public Area3D DialogueZone { get; set; } = default!;
|
||||
|
||||
[Export]
|
||||
public Godot.Collections.Array<Resource> DialogueOptions { get; set; } = default!;
|
||||
|
||||
private bool _isInDialogueZone = false;
|
||||
|
||||
public void OnReady()
|
||||
{
|
||||
DialogueZone.BodyEntered += DialogueZone_BodyEntered;
|
||||
DialogueZone.BodyExited += DialogueZone_BodyExited;
|
||||
}
|
||||
|
||||
private void DialogueZone_BodyExited(Node3D body)
|
||||
{
|
||||
_isInDialogueZone = false;
|
||||
}
|
||||
|
||||
private void DialogueZone_BodyEntered(Node3D body)
|
||||
{
|
||||
_isInDialogueZone = true;
|
||||
}
|
||||
|
||||
public override void _UnhandledInput(InputEvent @event)
|
||||
{
|
||||
if (Input.IsActionJustPressed(GameInputs.Throw) && _isInDialogueZone)
|
||||
DialogueManager.ShowDialogueBalloonScene(DialogueController.DialogueBalloon, DialogueOptions.First(), "introduction");
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 6.1 KiB |
@@ -1,35 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
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||||
type="CompressedTexture2D"
|
||||
uid="uid://cnbdf5rnmss0c"
|
||||
path.s3tc="res://.godot/imported/GameJam_DevilCapricorn_WalkBehind.png-d474259823f7e07d28e67fbeafea4ee9.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://src/npc/goddess/GameJam_DevilCapricorn_WalkBehind.png"
|
||||
dest_files=["res://.godot/imported/GameJam_DevilCapricorn_WalkBehind.png-d474259823f7e07d28e67fbeafea4ee9.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
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compress/channel_pack=0
|
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mipmaps/generate=true
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||||
mipmaps/limit=-1
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roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
|
Before Width: | Height: | Size: 6.8 KiB |
@@ -1,35 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dg22b8xckfhfx"
|
||||
path.s3tc="res://.godot/imported/GameJam_DevilCapricorn_WalkForward.png-234fa02af8dbdd9edff550fcb77a7464.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://src/npc/goddess/GameJam_DevilCapricorn_WalkForward.png"
|
||||
dest_files=["res://.godot/imported/GameJam_DevilCapricorn_WalkForward.png-234fa02af8dbdd9edff550fcb77a7464.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
|
Before Width: | Height: | Size: 6.1 KiB |
@@ -1,35 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b7aj0ii438hho"
|
||||
path.s3tc="res://.godot/imported/GameJam_DevilCapricorn_WalkSide.png-771c2b0d0af534bbb03d6b7aadea21c5.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://src/npc/goddess/GameJam_DevilCapricorn_WalkSide.png"
|
||||
dest_files=["res://.godot/imported/GameJam_DevilCapricorn_WalkSide.png-771c2b0d0af534bbb03d6b7aadea21c5.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
|
Before Width: | Height: | Size: 7.3 KiB |
@@ -1,35 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://xu8t0sly6ju7"
|
||||
path.s3tc="res://.godot/imported/GameJam_DevilCapricorn_WalkSideLeft.png-01b9979d4d466cf12540b33bef3b5d16.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://src/npc/goddess/GameJam_DevilCapricorn_WalkSideLeft.png"
|
||||
dest_files=["res://.godot/imported/GameJam_DevilCapricorn_WalkSideLeft.png-01b9979d4d466cf12540b33bef3b5d16.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
@@ -1,36 +0,0 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using GameJamDungeon;
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
[Meta(typeof(IAutoNode))]
|
||||
public partial class Goddess : Node3D
|
||||
{
|
||||
public override void _Notification(int what) => this.Notify(what);
|
||||
|
||||
[Dependency]
|
||||
public IGameRepo GameRepo => this.DependOn<IGameRepo>();
|
||||
|
||||
[Export]
|
||||
public Godot.Collections.Array<Texture2D> Sprites { get; set; } = default!;
|
||||
|
||||
[Node] public Sprite3D Sprite { get; set; } = default!;
|
||||
|
||||
public void OnReady()
|
||||
{
|
||||
SetPhysicsProcess(true);
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
var cameraPosition = new Vector2(GameRepo.PlayerGlobalPosition.Value.X, GameRepo.PlayerGlobalPosition.Value.Z).Normalized();
|
||||
var facing = Vector2.Up;
|
||||
var angle = facing.AngleTo(cameraPosition);
|
||||
|
||||
var cameraAngle = (int)Mathf.Floor((angle + Mathf.Pi / 8) / (Mathf.Pi / 4));
|
||||
cameraAngle = (cameraAngle + 4) % 4;
|
||||
|
||||
Sprite.Texture = Sprites[cameraAngle];
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://wqh1m4j0n64m"]
|
||||
|
||||
[ext_resource type="Shader" path="res://src/npc/goddess/SpriteMelt.gdshader" id="1_k3mvs"]
|
||||
|
||||
[resource]
|
||||
shader = ExtResource("1_k3mvs")
|
||||
shader_parameter/progress = 0.0
|
||||
shader_parameter/meltiness = 1.0
|
||||
@@ -1,20 +0,0 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://d4l4qutp8x40c"]
|
||||
|
||||
[ext_resource type="Script" path="res://src/npc/goddess/Goddess.cs" id="1_4cyto"]
|
||||
[ext_resource type="Texture2D" uid="uid://bhiyrdo2jk1qg" path="res://src/npc/goddess/goddess.png" id="1_uay1m"]
|
||||
[ext_resource type="Texture2D" uid="uid://cnbdf5rnmss0c" path="res://src/npc/goddess/GameJam_DevilCapricorn_WalkBehind.png" id="2_d6er1"]
|
||||
[ext_resource type="Texture2D" uid="uid://dg22b8xckfhfx" path="res://src/npc/goddess/GameJam_DevilCapricorn_WalkForward.png" id="2_twumu"]
|
||||
[ext_resource type="Texture2D" uid="uid://xu8t0sly6ju7" path="res://src/npc/goddess/GameJam_DevilCapricorn_WalkSideLeft.png" id="3_tds5k"]
|
||||
[ext_resource type="Texture2D" uid="uid://b7aj0ii438hho" path="res://src/npc/goddess/GameJam_DevilCapricorn_WalkSide.png" id="4_6kg8t"]
|
||||
|
||||
[node name="Goddess" type="Node3D"]
|
||||
script = ExtResource("1_4cyto")
|
||||
Sprites = Array[Texture2D]([ExtResource("2_d6er1"), ExtResource("3_tds5k"), ExtResource("2_twumu"), ExtResource("4_6kg8t")])
|
||||
|
||||
[node name="Sprite" type="Sprite3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1.25, 0, 0, 0, 1.25, 0, 0, 0, 1.25, 0, 0, 0)
|
||||
gi_mode = 0
|
||||
billboard = 2
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_uay1m")
|
||||
@@ -1,114 +0,0 @@
|
||||
shader_type spatial;
|
||||
|
||||
render_mode blend_mix,depth_draw_opaque,cull_back,diffuse_burley,specular_schlick_ggx,unshaded;
|
||||
|
||||
uniform vec4 albedo : source_color = vec4(1.0,1.0,1.0,1.0);
|
||||
|
||||
uniform sampler2D sprite_sheet : source_color;
|
||||
|
||||
/// the count of v_frames, used for the directions
|
||||
uniform int directions_count = 1;
|
||||
/// the count of h_frames, used for the animations
|
||||
uniform int frames_count = 1;
|
||||
/// the current h_frame
|
||||
uniform int frame = 1;
|
||||
/// the angle around vertical axis; the resulting direction looks to (cos y_angle, 0, -sin y_angle)
|
||||
uniform float y_angle = 0.0;
|
||||
|
||||
/// this parameter below specifies which angle is the first frame pointed to.
|
||||
/// example: if your character has the first frame turned toward north, the starting angle should be pi/2, if it looks to east it can be let to 0.0
|
||||
uniform float starting_angle = 0.0;
|
||||
|
||||
/// this option specify if the direction changes along the vertical axis (default, false) or use the horizontal one instead (true)
|
||||
uniform bool directions_on_horizontal_axis = false;
|
||||
/// if you have drawn the sprite sheet so as to make the object rotate clockwise instead of counter-clockwise, set this parameter below true
|
||||
uniform bool clockwise = false;
|
||||
|
||||
void vertex() {
|
||||
MODELVIEW_MATRIX = VIEW_MATRIX * mat4(INV_VIEW_MATRIX[0],INV_VIEW_MATRIX[1],INV_VIEW_MATRIX[2],MODEL_MATRIX[3]);
|
||||
}
|
||||
void fragment() {
|
||||
//euler angle around the vertical axis
|
||||
float vert_axis_angle = atan(-VIEW_MATRIX[0][2]/VIEW_MATRIX[2][2]) + (VIEW_MATRIX[0][0] < 0.0?PI:0.0);
|
||||
//difference
|
||||
vert_axis_angle += y_angle - starting_angle;
|
||||
//pinning
|
||||
vert_axis_angle += PI / float(directions_count);
|
||||
float direction = floor(vert_axis_angle * float(directions_count) / TAU);
|
||||
if (clockwise) direction = 1.0 - direction;
|
||||
float uv_y = direction / float(directions_count);
|
||||
//texture UV
|
||||
vec2 texture_uv = directions_on_horizontal_axis?
|
||||
vec2(
|
||||
(UV.x / float(directions_count)) + uv_y,
|
||||
(UV.y + float(frame))/float(frames_count)
|
||||
):
|
||||
vec2(
|
||||
(UV.x + float(frame))/float(frames_count),
|
||||
(UV.y / float(directions_count)) + uv_y
|
||||
);
|
||||
vec4 albedo_tex = texture(sprite_sheet,texture_uv);
|
||||
//albedo
|
||||
ALBEDO = albedo.rgb * albedo_tex.rgb;
|
||||
ALPHA = albedo.a * albedo_tex.a;
|
||||
}
|
||||
/************************ FOR GODOT 3 ***************************
|
||||
|
||||
shader_type spatial;
|
||||
|
||||
render_mode blend_mix,depth_draw_opaque,cull_back,diffuse_burley,specular_schlick_ggx,unshaded;
|
||||
|
||||
uniform vec4 albedo: hint_color = vec4(1.0,1.0,1.0,1.0);
|
||||
|
||||
uniform sampler2D sprite_sheet : hint_albedo;
|
||||
|
||||
/// the count of v_frames, used for the directions
|
||||
uniform int directions_count = 1;
|
||||
/// the count of h_frames, used for the animations
|
||||
uniform int frames_count = 1;
|
||||
/// the current h_frame
|
||||
uniform int frame = 1;
|
||||
/// the angle around vertical axis; the resulting direction looks to (cos y_angle, 0, -sin y_angle)
|
||||
uniform float y_angle = 0.0;
|
||||
|
||||
/// this parameter below specifies which angle is the first frame pointed to.
|
||||
/// example: if your character has the first frame turned toward north, the starting angle should be pi/2,
|
||||
///if it looks to east it can be let to 0.0
|
||||
uniform float starting_angle = 0.0;
|
||||
|
||||
/// this option specify if the direction changes along the vertical axis (default, false) or use the horizontal one instead (true)
|
||||
uniform bool directions_on_horizontal_axis = false;
|
||||
/// if you have drawn the sprite sheet so as to make the object rotate clockwise instead of counter-clockwise, set this parameter below true
|
||||
uniform bool clockwise = false;
|
||||
|
||||
void vertex() {
|
||||
MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],CAMERA_MATRIX[1],CAMERA_MATRIX[2],WORLD_MATRIX[3]);
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
//euler angle around the vertical axis
|
||||
float vert_axis_angle = atan(CAMERA_MATRIX[0][2]/CAMERA_MATRIX[0][0]) + (CAMERA_MATRIX[0][0] < 0.0?3.141593:0.0);
|
||||
//difference
|
||||
vert_axis_angle += y_angle - starting_angle;
|
||||
//pinning
|
||||
vert_axis_angle += 3.141593 / float(directions_count);
|
||||
float direction = floor(vert_axis_angle * float(directions_count) / 6.283185);
|
||||
if (clockwise) direction = 1.0 - direction;
|
||||
float uv_y = direction / float(directions_count);
|
||||
//texture UV
|
||||
vec2 texture_uv = directions_on_horizontal_axis?
|
||||
vec2(
|
||||
(UV.x / float(directions_count)) + uv_y,
|
||||
(UV.y + float(frame))/float(frames_count)
|
||||
):
|
||||
vec2(
|
||||
(UV.x + float(frame))/float(frames_count),
|
||||
(UV.y / float(directions_count)) + uv_y
|
||||
);
|
||||
vec4 albedo_tex = texture(sprite_sheet,texture_uv);
|
||||
//albedo
|
||||
ALBEDO = albedo.rgb * albedo_tex.rgb;
|
||||
ALPHA = albedo.a * albedo_tex.a;
|
||||
}
|
||||
|
||||
****************************************************************/
|
||||
|
Before Width: | Height: | Size: 4.8 KiB |
BIN
src/npc/maiden/PUELLA.png
Normal file
|
After Width: | Height: | Size: 36 KiB |
@@ -2,8 +2,8 @@
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||||
|
||||
importer="texture"
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type="CompressedTexture2D"
|
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uid="uid://bhiyrdo2jk1qg"
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path.s3tc="res://.godot/imported/goddess.png-acb5c411edb71ef5e959e417175ba39f.s3tc.ctex"
|
||||
uid="uid://c414kvmj6wav6"
|
||||
path.s3tc="res://.godot/imported/PUELLA.png-b84e4cf70035cd95eb206a5a08c4ab61.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
@@ -11,8 +11,8 @@ metadata={
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://src/npc/goddess/goddess.png"
|
||||
dest_files=["res://.godot/imported/goddess.png-acb5c411edb71ef5e959e417175ba39f.s3tc.ctex"]
|
||||
source_file="res://src/npc/maiden/PUELLA.png"
|
||||
dest_files=["res://.godot/imported/PUELLA.png-b84e4cf70035cd95eb206a5a08c4ab61.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
14
src/npc/maiden/maiden.tscn
Normal file
@@ -0,0 +1,14 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://d26qwequeef2i"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://c414kvmj6wav6" path="res://src/npc/maiden/PUELLA.png" id="1_mlyk6"]
|
||||
|
||||
[node name="NPC" type="Node3D"]
|
||||
|
||||
[node name="Sprite" type="Sprite3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
|
||||
gi_mode = 0
|
||||
pixel_size = 0.005
|
||||
billboard = 2
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_mlyk6")
|
||||
30
src/npc/rat/NPC.tscn
Normal file
@@ -0,0 +1,30 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://d4l4qutp8x40c"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://t7fbfplu2js7" path="res://src/npc/rat/ROYAL_RAT_PRINCEP.png" id="1_0r0wh"]
|
||||
[ext_resource type="Script" path="res://src/npc/Npc.cs" id="1_cpdf2"]
|
||||
[ext_resource type="Resource" uid="uid://cf7ycgdiihyh" path="res://src/npc/rat/ratdialogue.dialogue" id="2_uo38w"]
|
||||
|
||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_wfhgc"]
|
||||
radius = 1.5
|
||||
|
||||
[node name="NPC" type="Node3D"]
|
||||
script = ExtResource("1_cpdf2")
|
||||
DialogueOptions = Array[Resource]([ExtResource("2_uo38w")])
|
||||
|
||||
[node name="Sprite" type="Sprite3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
|
||||
gi_mode = 0
|
||||
pixel_size = 0.005
|
||||
billboard = 2
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_0r0wh")
|
||||
|
||||
[node name="DialogueZone" type="Area3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
collision_layer = 2
|
||||
collision_mask = 2
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="DialogueZone"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00131226, 0, -0.00723076)
|
||||
shape = SubResource("CylinderShape3D_wfhgc")
|
||||
BIN
src/npc/rat/ROYAL_RAT_PRINCEP.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
@@ -2,8 +2,8 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dmh2hm1iy6i1x"
|
||||
path.s3tc="res://.godot/imported/testsprite.png-70f2b03f832bdb736932806bcf06b54e.s3tc.ctex"
|
||||
uid="uid://t7fbfplu2js7"
|
||||
path.s3tc="res://.godot/imported/ROYAL_RAT_PRINCEP.png-e4eeb4a5bba938a6dc238bcabe55375f.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
@@ -11,8 +11,8 @@ metadata={
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://src/npc/testsprite.png"
|
||||
dest_files=["res://.godot/imported/testsprite.png-70f2b03f832bdb736932806bcf06b54e.s3tc.ctex"]
|
||||
source_file="res://src/npc/rat/ROYAL_RAT_PRINCEP.png"
|
||||
dest_files=["res://.godot/imported/ROYAL_RAT_PRINCEP.png-e4eeb4a5bba938a6dc238bcabe55375f.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
10
src/npc/rat/ratdialogue.dialogue
Normal file
@@ -0,0 +1,10 @@
|
||||
~ introduction
|
||||
|
||||
Royal Rat Princep, Tekohcyo: I do not know thee but I perceive thine sorrows vividly,
|
||||
for I am embraced by their brethren.
|
||||
Royal Rat Princep, Tekohcyo: Though it be in mind only, I am traitor to mine country and family.
|
||||
But a plague on the mind is a plague on one's world is it not?
|
||||
Royal Rat Princep, Tekohcyo: Alas, the tower has rejected me, so here I reside.
|
||||
Unable to return home, but unable to climb it.
|
||||
|
||||
=> END
|
||||
15
src/npc/rat/ratdialogue.dialogue.import
Normal file
@@ -0,0 +1,15 @@
|
||||
[remap]
|
||||
|
||||
importer="dialogue_manager_compiler_12"
|
||||
type="Resource"
|
||||
uid="uid://cf7ycgdiihyh"
|
||||
path="res://.godot/imported/ratdialogue.dialogue-44b9fe9da69f8da8a6bfdeb5429ef4a3.tres"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://src/npc/rat/ratdialogue.dialogue"
|
||||
dest_files=["res://.godot/imported/ratdialogue.dialogue-44b9fe9da69f8da8a6bfdeb5429ef4a3.tres"]
|
||||
|
||||
[params]
|
||||
|
||||
defaults=true
|
||||
|
Before Width: | Height: | Size: 33 KiB |