Partially fix boss room A, only one guy moves though

This commit is contained in:
2026-02-02 00:27:11 -08:00
parent 836b9eb26d
commit 6e4a4d605c
16 changed files with 3648 additions and 158 deletions

View File

@@ -20,7 +20,7 @@ public partial class BossRoomB : Node3D, IBossRoom, IDungeonFloor
public void OnReady()
{
ActivateTrap.BodyEntered += ActivateTrap_AreaEntered;
ActivateTrap.BodyEntered += ActivateTrap_AreaEntered;
}
private void ActivateTrap_AreaEntered(Node3D area) => StartBossFight();
@@ -32,7 +32,7 @@ public partial class BossRoomB : Node3D, IBossRoom, IDungeonFloor
public void StartBossFight()
{
DemonWall.Activate();
DemonWall.Activate();
}
public void InitializeDungeon()
@@ -40,5 +40,5 @@ public partial class BossRoomB : Node3D, IBossRoom, IDungeonFloor
}
public Transform3D GetPlayerSpawnPoint() => PlayerSpawn.GlobalTransform;
public Transform3D GetPlayerSpawnPoint() => new Transform3D(PlayerSpawn.Basis, new Vector3(PlayerSpawn.Position.X, 0f, PlayerSpawn.Position.Z));
}