Overhaul item and inventory and clean up bits and pieces
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@@ -38,7 +38,7 @@ public partial class InGameUILogic
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Output(new Output.AnnounceMessageInInventory(message));
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}
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private void OnRemoveItemFromInventory(InventoryItem item) => Output(new Output.RemoveItemFromInventory(item));
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private void OnRemoveItemFromInventory(IBaseInventoryItem item) => Output(new Output.RemoveItemFromInventory(item));
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}
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}
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@@ -8,7 +8,7 @@ public partial class InGameUILogic
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{
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public readonly record struct AnnounceMessageOnMainScreen(string Message);
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public readonly record struct AnnounceMessageInInventory(string Message);
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public readonly record struct RemoveItemFromInventory(InventoryItem Item);
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public readonly record struct RemoveItemFromInventory(IBaseInventoryItem Item);
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public readonly record struct ShowInventory;
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public readonly record struct HideInventory;
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}
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