Overhaul item and inventory and clean up bits and pieces
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@@ -20,6 +20,10 @@ public interface IMap : INode3D
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void InitializeMapData();
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public void FadeIn();
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public void FadeOut();
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public AutoProp<int> CurrentFloorNumber { get; }
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public event Action<(Vector3 Rotation, Vector3 Position)> SpawnPointCreated;
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