Overhaul item and inventory and clean up bits and pieces
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@@ -15,7 +15,7 @@ public partial class ThrownItem : RigidBody3D, IThrownItem
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[Dependency] public IGame Game => this.DependOn<IGame>();
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public InventoryItem ItemThatIsThrown { get; set; }
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public IBaseInventoryItem ItemThatIsThrown { get; set; }
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private EffectService _effectService;
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private ItemReroller _itemReroller;
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