Overhaul item and inventory and clean up bits and pieces

This commit is contained in:
2026-02-15 01:19:27 -08:00
parent a1f4a29eb3
commit 69b25aacb9
219 changed files with 4378 additions and 2355 deletions

View File

@@ -9,7 +9,7 @@ using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode)), Id("throwable_item")]
public partial class ThrowableItem : InventoryItem, IStackable
public partial class ThrowableItem : Node3D, IBaseInventoryItem, IStackable
{
public override void _Notification(int what) => this.Notify(what);
@@ -23,15 +23,15 @@ public partial class ThrowableItem : InventoryItem, IStackable
Count = new AutoProp<int>(rng.RandiRange(Stats.MinimumCount, Stats.MaximumCount));
}
public override string ItemName => Stats.Name;
public string ItemName => Stats.Name;
public override string Description => Stats.Description;
public string Description => Stats.Description;
public override float SpawnRate => Stats.SpawnRate;
public float SpawnRate => Stats.SpawnRate;
public override int ThrowDamage => Stats.ThrowDamage;
public int ThrowDamage => Stats.ThrowDamage;
public override float ThrowSpeed => Stats.ThrowSpeed;
public float ThrowSpeed => Stats.ThrowSpeed;
[Save("throwable_item_element")]
public ElementType ElementType => Stats.ElementType;
@@ -40,7 +40,7 @@ public partial class ThrowableItem : InventoryItem, IStackable
[Save("throwable_item_heal_vt")]
public int HealVTAmount => Stats.HealVTAmount;
public override ItemTag ItemTag => Stats.ItemTag;
public ItemTag ItemTag => Stats.ItemTag;
public void SetElementType(ElementType elementType) => Stats.ElementType = elementType;
@@ -53,7 +53,7 @@ public partial class ThrowableItem : InventoryItem, IStackable
[Save("throwable_item_stats")]
public ThrowableItemStats Stats { get; set; }
public override Texture2D GetTexture() => Stats.Texture;
public Texture2D GetTexture() => Stats.Texture;
public void SetCount(int count) => Count.OnNext(count);
}