Overhaul item and inventory and clean up bits and pieces
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@@ -18,7 +18,7 @@ public partial class DroppedItem : RigidBody3D, IDroppedItem
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[Node] private Area3D Pickup { get; set; } = default!;
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public InventoryItem Item { get; set; }
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public IBaseInventoryItem Item { get; set; }
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public void OnResolved()
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{
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