Overhaul item and inventory and clean up bits and pieces

This commit is contained in:
2026-02-15 01:19:27 -08:00
parent a1f4a29eb3
commit 69b25aacb9
219 changed files with 4378 additions and 2355 deletions

View File

@@ -7,7 +7,7 @@ using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode)), Id("consumable_item")]
public partial class ConsumableItem : InventoryItem
public partial class ConsumableItem : Node3D, IBaseInventoryItem
{
public override void _Notification(int what) => this.Notify(what);
@@ -15,15 +15,15 @@ public partial class ConsumableItem : InventoryItem
public override void _Ready() => _sprite.Texture = Stats.Texture;
public override string ItemName => Stats.Name;
public string ItemName => Stats.Name;
public override string Description => Stats.Description;
public string Description => Stats.Description;
public override float SpawnRate => Stats.SpawnRate;
public float SpawnRate => Stats.SpawnRate;
public override int ThrowDamage => Stats.ThrowDamage;
public int ThrowDamage => Stats.ThrowDamage;
public override float ThrowSpeed => Stats.ThrowSpeed;
public float ThrowSpeed => Stats.ThrowSpeed;
[Save("consumable_heal_hp")]
public int HealHPAmount => Stats.HealHPAmount;
@@ -34,10 +34,10 @@ public partial class ConsumableItem : InventoryItem
[Save("consumable_increase_vt")]
public int RaiseVTAmount => Stats.PermanentRaiseVTAmount;
public override ItemTag ItemTag => Stats.ItemTag;
public ItemTag ItemTag => Stats.ItemTag;
[Export]
[Save("consumable_item_stats")]
public ConsumableItemStats Stats { get; set; } = new ConsumableItemStats();
public override Texture2D GetTexture() => Stats.Texture;
public Texture2D GetTexture() => Stats.Texture;
}