Cancel dialogue when player walks away
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@@ -17,6 +17,8 @@ public partial class Npc : Node3D
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private bool _isInDialogueZone = false;
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private Node _dialogueBalloon;
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public void OnReady()
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{
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DialogueZone.BodyEntered += DialogueZone_BodyEntered;
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@@ -26,6 +28,8 @@ public partial class Npc : Node3D
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private void DialogueZone_BodyExited(Node3D body)
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{
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_isInDialogueZone = false;
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if (_dialogueBalloon != null)
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_dialogueBalloon.QueueFree();
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}
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private void DialogueZone_BodyEntered(Node3D body)
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@@ -36,6 +40,6 @@ public partial class Npc : Node3D
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public override void _UnhandledInput(InputEvent @event)
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{
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if (Input.IsActionJustPressed(GameInputs.Throw) && _isInDialogueZone)
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DialogueManager.ShowDialogueBalloonScene(DialogueController.DialogueBalloon, DialogueOptions.First(), "introduction");
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_dialogueBalloon = DialogueManager.ShowDialogueBalloonScene(DialogueController.DialogueBalloon, DialogueOptions.First(), "introduction");
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}
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}
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