Messing with the dungeon

This commit is contained in:
2024-08-27 20:05:18 -07:00
parent 2fb0c364ca
commit 699a333951
45 changed files with 1005 additions and 182 deletions

View File

@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.3.0">
<Project Sdk="Godot.NET.Sdk/4.4.0-dev.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net8.0</TargetFramework>

26
GameJamDungeon.csproj.old Normal file
View File

@@ -0,0 +1,26 @@
<Project Sdk="Godot.NET.Sdk/4.3.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Chickensoft.AutoInject" Version="2.3.0" />
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.2.22" />
<PackageReference Include="Chickensoft.Introspection.Generator" Version="1.5.0" />
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.4.0" />
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.4.0" />
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.4.0" />
<PackageReference Include="SSH.NET" Version="2024.1.0" />
<PackageReference Include="System.IO.Abstractions" Version="21.0.29" />
<PackageReference Include="Zeroconf" Version="3.6.11" />
</ItemGroup>
<ItemGroup>
<Folder Include="src\map\dungeon\corridor\" />
</ItemGroup>
<ItemGroup>
<None Include=".editorconfig" />
</ItemGroup>
</Project>

View File

@@ -12,7 +12,7 @@ config_version=5
config/name="GameJamDungeon"
run/main_scene="res://src/Main.tscn"
config/features=PackedStringArray("4.3", "C#", "GL Compatibility")
config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
[display]
@@ -72,4 +72,6 @@ Inventory={
[physics]
3d/run_on_separate_thread=true
common/physics_ticks_per_second=144
3d/physics_engine="GodotPhysics3D"

View File

@@ -3,6 +3,7 @@
[ext_resource type="Script" path="res://src/app/App.cs" id="1_rt73h"]
[node name="App" type="CanvasLayer"]
process_mode = 3
script = ExtResource("1_rt73h")
[node name="SubViewportContainer" type="SubViewportContainer" parent="."]

View File

@@ -24,6 +24,8 @@ public partial class Game : Node3D, IGame
[Dependency] public IAppRepo AppRepo => this.DependOn<IAppRepo>();
[Node] public Control MiniMap { get; set; } = default!;
public void Setup()
{
GameRepo = new GameRepo();
@@ -38,12 +40,14 @@ public partial class Game : Node3D, IGame
GameBinding
.Handle((in GameLogic.Output.StartGame _) => { GameRepo.Resume(); })
.Handle((in GameLogic.Output.SetPauseMode output) => { CallDeferred(nameof(SetPauseMode), output.IsPaused); })
.Handle((in GameLogic.Output.ShowMiniMap _) => { MiniMap.Show(); })
.Handle((in GameLogic.Output.HideMiniMap _) => { MiniMap.Hide(); })
.Handle((in GameLogic.Output.GameOver _) => { AppRepo.OnGameOver(); });
GameLogic.Start();
GameLogic.Input(new GameLogic.Input.Initialize());
this.Provide();
GameLogic.Start();
}
public override void _Input(InputEvent @event)

View File

@@ -1,83 +1,119 @@
[gd_scene load_steps=8 format=3 uid="uid://33ek675mfb5n"]
[gd_scene load_steps=11 format=3 uid="uid://33ek675mfb5n"]
[ext_resource type="Script" path="res://src/game/Game.cs" id="1_ytcii"]
[ext_resource type="PackedScene" uid="uid://wg25dg65ksgg" path="res://src/map/dungeon/DungeonGenerator.tscn" id="2_cgboj"]
[ext_resource type="PackedScene" uid="uid://cfecvvav8kkp6" path="res://src/player/Player.tscn" id="3_kk6ly"]
[ext_resource type="PackedScene" uid="uid://dhpwwqow1ahrc" path="res://src/map/dungeon/rooms/Room1.tscn" id="4_56rmd"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="5_5i8m5"]
[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/corridor/Corridor.tscn" id="6_5fcqc"]
[ext_resource type="PackedScene" uid="uid://bbwgmqy3evhh2" path="res://src/map/dungeon/rooms/Room2.tscn" id="4_clpvl"]
[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/corridor/Corridor.tscn" id="6_aur0q"]
[ext_resource type="PackedScene" uid="uid://bwbofurcvf3yh" path="res://src/minimap/Minimap.tscn" id="6_owlf4"]
[sub_resource type="Environment" id="Environment_fke5g"]
[sub_resource type="PlaneMesh" id="PlaneMesh_atd5i"]
size = Vector2(10, 10)
[sub_resource type="BoxShape3D" id="BoxShape3D_s2hwi"]
size = Vector3(10, 1, 10)
[node name="Game" type="Node3D"]
process_mode = 3
script = ExtResource("1_ytcii")
[node name="DungeonGenerator3D" parent="." instance=ExtResource("2_cgboj")]
[node name="WorldEnvironment" type="WorldEnvironment" parent="DungeonGenerator3D"]
environment = SubResource("Environment_fke5g")
[node name="Player" parent="DungeonGenerator3D" instance=ExtResource("3_kk6ly")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.55927, -4.70883, 25.1515)
room_scenes = Array[PackedScene]([ExtResource("4_56rmd"), ExtResource("4_clpvl")])
corridor_cost_multiplier = 1.0
room_cost_multiplier = 8.0
room_cost_at_end_for_required_doors = 1.0
[node name="RoomsContainer" type="Node3D" parent="DungeonGenerator3D"]
[node name="DungeonRoom3D_0" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("4_56rmd")]
transform = Transform3D(1.19249e-08, 0, -1, 0, 1, 0, 1, 0, 1.19249e-08, 5, 0, 15)
script = ExtResource("5_5i8m5")
[node name="DungeonRoom3D_0" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("4_56rmd")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 25, 0, -25)
[node name="DungeonRoom3D_1" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("4_56rmd")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -25, 0, -25)
script = ExtResource("5_5i8m5")
[node name="DungeonRoom3D_1" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("4_clpvl")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 5, 0, 25)
[node name="Corridor_2" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_5fcqc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, 15)
script = ExtResource("5_5i8m5")
[node name="Corridor_2" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15, 0, -25)
[node name="Corridor_3" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_5fcqc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, 5)
script = ExtResource("5_5i8m5")
[node name="Corridor_3" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15, 0, -15)
[node name="Corridor_4" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_5fcqc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, -5)
script = ExtResource("5_5i8m5")
[node name="Corridor_4" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15, 0, -5)
[node name="Corridor_5" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_5fcqc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, -15)
script = ExtResource("5_5i8m5")
[node name="Corridor_6" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_5fcqc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15, 0, -15)
script = ExtResource("5_5i8m5")
[node name="Corridor_7" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_5fcqc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15, 0, -25)
script = ExtResource("5_5i8m5")
[node name="Corridor_8" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_5fcqc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15, 0, 15)
script = ExtResource("5_5i8m5")
[node name="Corridor_9" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_5fcqc")]
[node name="Corridor_5" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15, 0, 5)
script = ExtResource("5_5i8m5")
[node name="Corridor_10" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_5fcqc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, 5)
script = ExtResource("5_5i8m5")
[node name="Corridor_6" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15, 0, 15)
[node name="Corridor_11" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_5fcqc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -35, 0, -25)
script = ExtResource("5_5i8m5")
[node name="Corridor_7" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15, 0, 25)
[node name="Corridor_12" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_5fcqc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -35, 0, -15)
script = ExtResource("5_5i8m5")
[node name="Corridor_8" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 35, 0, -25)
[node name="Corridor_13" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_5fcqc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -25, 0, -15)
script = ExtResource("5_5i8m5")
[node name="Corridor_9" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 35, 0, -15)
[node name="Corridor_14" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_5fcqc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15, 0, -5)
script = ExtResource("5_5i8m5")
[node name="Corridor_10" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 35, 0, -5)
[node name="Corridor_11" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 35, 0, 5)
[node name="Corridor_12" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 35, 0, 15)
[node name="Corridor_13" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 25, 0, 15)
[node name="Corridor_14" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 25, 0, 25)
[node name="Corridor_15" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, 25)
[node name="Corridor_16" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, 15)
[node name="Corridor_17" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, 5)
[node name="Corridor_18" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, -5)
[node name="Corridor_19" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, -15)
[node name="Corridor_20" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("6_aur0q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, -15)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_fke5g")
[node name="Player" parent="." instance=ExtResource("3_kk6ly")]
process_mode = 1
transform = Transform3D(0.0871905, 0, -0.996192, 0, 1, 0, 0.996192, 0, 0.0871905, -71.4241, -4.70883, -0.527107)
[node name="RigidBody3D" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -69.9907, -4.96505, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
mesh = SubResource("PlaneMesh_atd5i")
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.498463, 0)
shape = SubResource("BoxShape3D_s2hwi")
[node name="MiniMap" parent="." instance=ExtResource("6_owlf4")]
unique_name_in_owner = true
visible = false
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 24.5244, 0)
layers = 3
omni_range = 163.618
omni_attenuation = -0.183

View File

@@ -9,6 +9,6 @@ namespace GameJamDungeon
[LogicBlock(typeof(State), Diagram = true)]
public partial class GameLogic : LogicBlock<GameLogic.State>, IGameLogic
{
public override Transition GetInitialState() => To<State.MenuBackdrop>();
public override Transition GetInitialState() => To<State.Playing>();
}
}

View File

@@ -3,8 +3,8 @@ using Godot;
using System;
using System.Collections.Generic;
namespace GameJamDungeon
{
namespace GameJamDungeon;
public interface IGameRepo : IDisposable
{
event Action? Ended;
@@ -95,4 +95,3 @@ namespace GameJamDungeon
GC.SuppressFinalize(this);
}
}
}

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=3 uid="uid://bn4gslp2gk8ds"]
[gd_scene load_steps=11 format=3 uid="uid://bn4gslp2gk8ds"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_y0rqi"]
[ext_resource type="Texture2D" uid="uid://n4ds85jp0aq0" path="res://src/map/dungeon/textures/map_ceiling.jpg" id="2_6scux"]
@@ -15,20 +15,19 @@ albedo_texture = ExtResource("2_6scux")
uv1_scale = Vector3(0.23, 0.23, 0.23)
uv1_triplanar = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cquyy"]
albedo_texture = ExtResource("4_6qf87")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_67t3u"]
albedo_texture = ExtResource("4_6qf87")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ej8w2"]
albedo_texture = ExtResource("4_6qf87")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_oy7nu"]
albedo_texture = ExtResource("4_6qf87")
[sub_resource type="PlaneMesh" id="PlaneMesh_7myha"]
size = Vector2(10, 10)
[node name="Corridor" type="Node3D"]
script = ExtResource("1_y0rqi")
min_count = 1
max_count = 1
[node name="CSGBox3D" type="CSGBox3D" parent="."]
use_collision = true
@@ -40,21 +39,26 @@ operation = 2
size = Vector3(9, 9, 9)
material = SubResource("StandardMaterial3D_18cgv")
[node name="DOOR?" parent="CSGBox3D" instance=ExtResource("2_vpnlr")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -5, -2.58627, 0)
material = SubResource("StandardMaterial3D_cquyy")
[node name="DOOR?3" parent="CSGBox3D" instance=ExtResource("2_vpnlr")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 5, -2.58627, 0)
material = SubResource("StandardMaterial3D_67t3u")
[node name="DOOR?4" parent="CSGBox3D" instance=ExtResource("2_vpnlr")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.58627, 5)
material = SubResource("StandardMaterial3D_ej8w2")
[node name="DOOR?5" parent="CSGBox3D" instance=ExtResource("2_vpnlr")]
transform = Transform3D(-0.0899894, 0, 0.995943, 0, 1, 0, -0.995943, 0, -0.0899894, -4.7076, -2.586, 0)
material = SubResource("StandardMaterial3D_ej8w2")
[node name="DOOR?6" parent="CSGBox3D" instance=ExtResource("2_vpnlr")]
transform = Transform3D(-0.0899894, 0, 0.995943, 0, 1, 0, -0.995943, 0, -0.0899894, 4.73741, -2.586, 0)
material = SubResource("StandardMaterial3D_ej8w2")
[node name="DOOR?2" parent="CSGBox3D" instance=ExtResource("2_vpnlr")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.58627, -5)
material = SubResource("StandardMaterial3D_oy7nu")
[node name="RemoveUnusedDoors" type="Node" parent="."]
script = ExtResource("3_8i1ij")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4.56974, 0)
layers = 2
mesh = SubResource("PlaneMesh_7myha")

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://dhpwwqow1ahrc"]
[gd_scene load_steps=7 format=3 uid="uid://dhpwwqow1ahrc"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_0tfda"]
[ext_resource type="Script" path="res://src/map/dungeon/rooms/DungeonRoom.cs" id="1_ti7ur"]
@@ -10,8 +10,13 @@ albedo_texture = ExtResource("2_rw3uc")
uv1_scale = Vector3(0.105, 0.105, 0.105)
uv1_triplanar = true
[sub_resource type="PlaneMesh" id="PlaneMesh_luhnj"]
size = Vector2(10, 10)
[node name="DungeonRoom3D" type="Node3D"]
script = ExtResource("1_0tfda")
min_count = 1
max_count = 3
[node name="DungeonRoom" type="Node3D" parent="."]
script = ExtResource("1_ti7ur")
@@ -36,3 +41,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.58282, -4.73548)
[node name="PlayerSpawn" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4.23461, 0)
[node name="Minimap Texture" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4.9805, 0)
layers = 2
mesh = SubResource("PlaneMesh_luhnj")

View File

@@ -1,6 +1,58 @@
[gd_scene load_steps=2 format=3 uid="uid://baddk1soq2ske"]
[gd_scene load_steps=7 format=3 uid="uid://bbwgmqy3evhh2"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_o02dd"]
[ext_resource type="Script" path="res://src/map/dungeon/rooms/DungeonRoom.cs" id="2_jrlll"]
[ext_resource type="PackedScene" uid="uid://ckaw6wjmi0fom" path="res://src/map/dungeon/door/Door.tscn" id="4_nh0nj"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b8kax"]
albedo_color = Color(0.0470588, 0, 1, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1h648"]
albedo_color = Color(0.0470588, 0, 1, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_j8q3j"]
size = Vector2(50, 10)
[node name="DungeonRoom3D" type="Node3D"]
script = ExtResource("1_o02dd")
size_in_voxels = Vector3i(5, 1, 1)
min_count = 1
max_count = 2
[node name="DungeonRoom" type="Node3D" parent="."]
script = ExtResource("2_jrlll")
[node name="CSGBox3D" type="CSGBox3D" parent="."]
use_collision = true
size = Vector3(50, 10, 10)
material = SubResource("StandardMaterial3D_b8kax")
[node name="CSGBox3D2" type="CSGBox3D" parent="CSGBox3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0493774, 0, 0)
operation = 2
use_collision = true
size = Vector3(49, 9, 9)
material = SubResource("StandardMaterial3D_1h648")
[node name="DOOR" parent="CSGBox3D" instance=ExtResource("4_nh0nj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.54039, 4.74571)
[node name="DOOR2" parent="CSGBox3D" instance=ExtResource("4_nh0nj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.58282, -4.73548)
[node name="PlayerSpawn" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4.23461, 0)
[node name="ItemSpawnPoints" type="Node3D" parent="."]
[node name="ItemSpawn1" type="Marker3D" parent="ItemSpawnPoints"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.3383, -4.48909, -2.92704)
gizmo_extents = 1.0
[node name="EnemySpawnPoints" type="Node3D" parent="."]
[node name="Minimap Texture" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4.50433, 0)
layers = 2
mesh = SubResource("PlaneMesh_j8q3j")

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dvql5ldgpyw63"
path.s3tc="res://.godot/imported/IMG_6565.JPEG-70110ae185d0d8955206d76c17acff50.s3tc.ctex"
metadata={
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[deps]
source_file="res://src/map/dungeon/textures/IMG_6565.JPEG"
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@@ -1,6 +0,0 @@
using Godot;
using System;
public partial class MiniMap : Control
{
}

34
src/minimap/Minimap.tscn Normal file
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[gd_scene format=3 uid="uid://bwbofurcvf3yh"]
[node name="Minimap" type="Control"]
process_mode = 3
visibility_layer = 2
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="SubViewportContainer" type="SubViewportContainer" parent="."]
custom_minimum_size = Vector2(600, 600)
layout_mode = 1
anchors_preset = -1
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 643.0
offset_top = 265.0
offset_right = -677.0
offset_bottom = -215.0
[node name="SubViewport" type="SubViewport" parent="SubViewportContainer"]
transparent_bg = true
handle_input_locally = false
size = Vector2i(600, 600)
render_target_update_mode = 4
[node name="Minimap Camera" type="Camera3D" parent="SubViewportContainer/SubViewport"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -1.75903, 28.9504, 0)
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fov = 120.0
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View File

@@ -1,8 +1,9 @@
using Chickensoft.AutoInject;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using Chickensoft.SaveFileBuilder;
using GameJamDungeon;
using Godot;
using System;
namespace GameJamDungeon
{
@@ -22,20 +23,26 @@ namespace GameJamDungeon
PlayerLogic IProvide<PlayerLogic>.Value() => PlayerLogic;
[Dependency] public IAppRepo AppRepo => this.DependOn<IAppRepo>();
[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
[Dependency]
public IAppRepo AppRepo => this.DependOn<IAppRepo>();
[Dependency]
public IGameRepo GameRepo => this.DependOn<IGameRepo>();
[Dependency]
public ISaveChunk<GameData> GameChunk => this.DependOn<ISaveChunk<GameData>>();
/// <summary>Rotation speed (quaternions?/sec).</summary>
[Export(PropertyHint.Range, "0, 100, 0.1")]
public float RotationSpeed { get; set; } = 0.5f;
public float RotationSpeed { get; set; } = 12.0f;
/// <summary>Player speed (meters/sec).</summary>
[Export(PropertyHint.Range, "0, 100, 0.1")]
public float MoveSpeed { get; set; } = 2f;
public float MoveSpeed { get; set; } = 8f;
/// <summary>Player speed (meters^2/sec).</summary>
[Export(PropertyHint.Range, "0, 100, 0.1")]
public float Acceleration { get; set; } = 1f;
public float Acceleration { get; set; } = 4f;
public PlayerLogic.Settings Settings { get; set; } = default!;
@@ -45,9 +52,15 @@ namespace GameJamDungeon
public PlayerLogic.IBinding PlayerBinding { get; set; } = default!;
[Node]
public IAnimationPlayer AnimationPlayer { get; set; } = default!;
[Node]
public IAnimatedSprite2D SwordSlashAnimation { get; set; } = default!;
public void Initialize()
{
AnimationPlayer.AnimationFinished += OnAnimationFinished;
}
public void Setup()
@@ -75,6 +88,8 @@ namespace GameJamDungeon
{
PlayerBinding = PlayerLogic.Bind();
GameRepo.SetPlayerGlobalPosition(GlobalPosition);
PlayerBinding
.Handle((in PlayerLogic.Output.MovementComputed output) =>
{
@@ -83,16 +98,14 @@ namespace GameJamDungeon
})
.Handle((in PlayerLogic.Output.Animations.Attack output) =>
{
AnimationPlayer.Play("attack");
});
this.Provide();
PlayerLogic.Start();
}
public void OnReady()
{
SetPhysicsProcess(true);
}
public void OnReady() => SetPhysicsProcess(true);
public void OnPhysicsProcess(double delta)
{
@@ -119,12 +132,17 @@ namespace GameJamDungeon
return input with { Y = 0f };
}
public void OnAnimationFinished(StringName animation)
{
GD.Print("Attack finished");
PlayerLogic.Input(new PlayerLogic.Input.AttackAnimationFinished());
}
public void OnExitTree()
{
PlayerLogic.Stop();
AppRepo.Dispose();
GameRepo.Dispose();
PlayerBinding.Dispose();
AnimationPlayer.AnimationFinished -= OnAnimationFinished;
}
}
}

View File

@@ -1,9 +1,111 @@
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[gd_scene load_steps=15 format=3 uid="uid://cfecvvav8kkp6"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_dw45s"]
height = 1.2
[sub_resource type="CapsuleMesh" id="CapsuleMesh_dmans"]
[sub_resource type="Animation" id="Animation_0jjwv"]
resource_name = "attack"
length = 0.7
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("SwordSlashAnimation:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.0667, 0.1667, 0.2667, 0.366667, 0.433333, 0.5, 0.6333),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3, 4, 5, 6, 7]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Area3D/Hitbox:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1667, 0.3333),
"transitions": PackedFloat32Array(1, 1, 1),
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"values": [true, false, true]
}
[sub_resource type="Animation" id="Animation_hcjph"]
length = 0.001
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tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("SwordSlashAnimation:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
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}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Area3D/Hitbox:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
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_data = {
"RESET": SubResource("Animation_hcjph"),
"attack": SubResource("Animation_0jjwv")
}
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animations = [{
"frames": [{
"duration": 1.0,
"texture": null
}, {
"duration": 1.0,
"texture": ExtResource("2_la11l")
}, {
"duration": 1.0,
"texture": ExtResource("3_ux3f1")
}, {
"duration": 1.0,
"texture": ExtResource("4_gqnq0")
}, {
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}, {
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"texture": ExtResource("6_ngag5")
}, {
"duration": 1.0,
"texture": ExtResource("7_tp5uu")
}, {
"duration": 1.0,
"texture": null
}],
"loop": false,
"name": &"attack",
"speed": 12.0
}]
[sub_resource type="BoxShape3D" id="BoxShape3D_wedu3"]
[node name="Player" type="CharacterBody3D"]
motion_mode = 1
@@ -14,11 +116,35 @@ RotationSpeed = 0.025
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.937567, 0)
shape = SubResource("CapsuleShape3D_dw45s")
[node name="MeshInstance3D" type="MeshInstance3D" parent="CollisionShape3D"]
mesh = SubResource("CapsuleMesh_dmans")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19694, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.46709, -0.511194)
cull_mask = 1048573
[node name="OmniLight3D" type="OmniLight3D" parent="."]
omni_range = 73.156
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_w8l8m")
}
[node name="SwordSlashAnimation" type="AnimatedSprite2D" parent="."]
unique_name_in_owner = true
position = Vector2(911, 546)
scale = Vector2(9.03192, 6.39623)
sprite_frames = SubResource("SpriteFrames_ywvvo")
animation = &"attack"
[node name="Area3D" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1)
collision_layer = 16
collision_mask = 16
[node name="Hitbox" type="CollisionShape3D" parent="Area3D"]
unique_name_in_owner = true
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View File

@@ -1,6 +1,5 @@
using Chickensoft.Serialization;
using Godot;
using System.Collections;
using System.Collections.Generic;
namespace GameJamDungeon

View File

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