Messing with the dungeon

This commit is contained in:
2024-08-27 20:05:18 -07:00
parent 2fb0c364ca
commit 699a333951
45 changed files with 1005 additions and 182 deletions

View File

@@ -24,6 +24,8 @@ public partial class Game : Node3D, IGame
[Dependency] public IAppRepo AppRepo => this.DependOn<IAppRepo>();
[Node] public Control MiniMap { get; set; } = default!;
public void Setup()
{
GameRepo = new GameRepo();
@@ -38,12 +40,14 @@ public partial class Game : Node3D, IGame
GameBinding
.Handle((in GameLogic.Output.StartGame _) => { GameRepo.Resume(); })
.Handle((in GameLogic.Output.SetPauseMode output) => { CallDeferred(nameof(SetPauseMode), output.IsPaused); })
.Handle((in GameLogic.Output.ShowMiniMap _) => { MiniMap.Show(); })
.Handle((in GameLogic.Output.HideMiniMap _) => { MiniMap.Hide(); })
.Handle((in GameLogic.Output.GameOver _) => { AppRepo.OnGameOver(); });
GameLogic.Start();
GameLogic.Input(new GameLogic.Input.Initialize());
this.Provide();
GameLogic.Start();
}
public override void _Input(InputEvent @event)