Overhaul game state logic to support gameplay loop
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@@ -6,6 +6,12 @@
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Game\state\states\**" />
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<EmbeddedResource Remove="Game\state\states\**" />
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<None Remove="Game\state\states\**" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
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<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
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