Overhaul game state logic to support gameplay loop

This commit is contained in:
2025-04-30 00:43:55 -07:00
parent 78cdda97b9
commit 68c91d8f13
60 changed files with 2503 additions and 1116 deletions

View File

@@ -4,7 +4,7 @@ using Chickensoft.Serialization;
namespace Zennysoft.Game.Ma;
[Meta, Id("player_stats")]
public partial record PlayerStats
public partial record PlayerInitialState
{
[Save("currentHP")]
public int CurrentHP { get; init; }