Overhaul game state logic to support gameplay loop
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@@ -4,7 +4,7 @@ using Chickensoft.Serialization;
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namespace Zennysoft.Game.Ma;
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[Meta, Id("player_stats")]
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public partial record PlayerStats
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public partial record PlayerInitialState
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{
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[Save("currentHP")]
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public int CurrentHP { get; init; }
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