Overhaul game state logic to support gameplay loop
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@@ -13,7 +13,7 @@ public class Module
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container.RegisterSingleton<ISaveFileManager<GameData>, SaveFileManager<GameData>>();
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container.RegisterSingleton<IMaSaveFileManager<GameData>, MaSaveFileManager<GameData>>();
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container.RegisterSingleton<IGameRepo, GameRepo>();
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container.RegisterSingleton<IGameLogic, GameLogic>();
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container.RegisterSingleton<IGameState, GameState>();
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container.RegisterSingleton<IDimmableAudioStreamPlayer, DimmableAudioStreamPlayer>();
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}
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}
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