Overhaul game state logic to support gameplay loop

This commit is contained in:
2025-04-30 00:43:55 -07:00
parent 78cdda97b9
commit 68c91d8f13
60 changed files with 2503 additions and 1116 deletions

View File

@@ -0,0 +1,29 @@
namespace Zennysoft.Ma.Adapter;
public partial class GameState
{
public static class Input
{
public readonly record struct NewGame;
public readonly record struct LoadGame;
public readonly record struct ContinueGame;
public readonly record struct ReturnToMainMenu;
public readonly record struct LoadNextFloor;
public readonly record struct InventoryButtonPressed;
public readonly record struct MiniMapButtonPressed;
public readonly record struct PauseButtonPressed;
public readonly record struct DebugButtonPressed;
public readonly record struct FloorExitEntered;
public readonly record struct GameOver;
}
}