Overhaul game state logic to support gameplay loop

This commit is contained in:
2025-04-30 00:43:55 -07:00
parent 78cdda97b9
commit 68c91d8f13
60 changed files with 2503 additions and 1116 deletions

View File

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using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Ma.Adapter;
public interface IGameState : ILogicBlock<GameState.State>;
[Meta]
[LogicBlock(typeof(State), Diagram = true)]
public partial class GameState : LogicBlock<GameState.State>, IGameState
{
public override Transition GetInitialState() => To<State.MainMenu>();
}