Overhaul game state logic to support gameplay loop
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@@ -24,7 +24,7 @@ public partial class AppLogic
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);
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}
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public Transition On(in Input.FadeOutFinished input) => To<MainMenu>();
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public Transition On(in Input.FadeOutFinished input) => To<GameStarted>();
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public void OnSplashScreenSkipped() =>
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Output(new Output.HideSplashScreen());
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