Overhaul game state logic to support gameplay loop
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@@ -15,7 +15,7 @@ public partial class AppLogic
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this.OnEnter(() => Output(new Output.StartLoadingSaveFile()));
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}
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public Transition On(in Input.SaveFileLoaded input) => To<InGame>();
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public Transition On(in Input.SaveFileLoaded input) => To<GameStarted>();
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}
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}
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}
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