Overhaul game state logic to support gameplay loop

This commit is contained in:
2025-04-30 00:43:55 -07:00
parent 78cdda97b9
commit 68c91d8f13
60 changed files with 2503 additions and 1116 deletions

View File

@@ -18,7 +18,7 @@ public partial class AppLogic
public Transition On(in Input.FadeOutFinished input) =>
Get<Data>().ShouldLoadExistingGame
? To<LoadingSaveFile>()
: To<InGame>();
: To<GameStarted>();
}
}
}