Overhaul game state logic to support gameplay loop
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@@ -18,7 +18,7 @@ public partial class AppLogic
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public Transition On(in Input.FadeOutFinished input) =>
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Get<Data>().ShouldLoadExistingGame
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? To<LoadingSaveFile>()
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: To<InGame>();
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: To<GameStarted>();
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}
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}
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}
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