Overhaul game state logic to support gameplay loop
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@@ -9,5 +9,5 @@ public interface IAppLogic : ILogicBlock<AppLogic.State>;
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[LogicBlock(typeof(State), Diagram = true)]
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public partial class AppLogic : LogicBlock<AppLogic.State>, IAppLogic
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{
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public override Transition GetInitialState() => To<State.SplashScreen>();
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public override Transition GetInitialState() => To<State.GameStarted>();
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}
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