Overhaul game state logic to support gameplay loop
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@@ -17,11 +17,11 @@ public partial class PlayerStatResource : Resource
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[Export(PropertyHint.Range, "0, 100, 0.1")]
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public float Acceleration { get; set; } = 4f;
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[Export] public int CurrentHP { get; set; }
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[Export] public int MaximumHP { get; set; }
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[Export(PropertyHint.Range, "1, 200, 1")] public int CurrentHP { get; set; }
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[Export(PropertyHint.Range, "1, 200, 1")] public int MaximumHP { get; set; }
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[Export] public int CurrentVT { get; set; }
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[Export] public int MaximumVT { get; set; }
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[Export(PropertyHint.Range, "1, 200, 1")] public int CurrentVT { get; set; }
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[Export(PropertyHint.Range, "1, 200, 1")] public int MaximumVT { get; set; }
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[Export] public int CurrentExp { get; set; }
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[Export] public int ExpToNextLevel { get; set; }
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