Overhaul game state logic to support gameplay loop
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@@ -1,10 +1,8 @@
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[gd_scene load_steps=62 format=4 uid="uid://cfecvvav8kkp6"]
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[gd_scene load_steps=60 format=4 uid="uid://cfecvvav8kkp6"]
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[ext_resource type="Script" uid="uid://yxmiqy7i0t7r" path="res://src/player/Player.cs" id="1_xcol5"]
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[ext_resource type="Script" uid="uid://s6ku2kyc4rbk" path="res://src/player/PlayerStatResource.cs" id="2_ebyyx"]
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[ext_resource type="Script" uid="uid://6edayafleq8y" path="res://src/hitbox/Hitbox.cs" id="2_lb3qc"]
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[ext_resource type="Script" uid="uid://s6ku2kyc4rbk" path="res://src/player/PlayerStatResource.cs" id="2_xq68d"]
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[ext_resource type="Resource" uid="uid://bpdbuf0k0exb5" path="res://src/items/weapons/resources/Swan Sword Odette.tres" id="3_es4xk"]
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[ext_resource type="Resource" uid="uid://ce2vfa2t3io67" path="res://src/items/armor/resources/AtonersAdornments.tres" id="4_bj1ma"]
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[ext_resource type="Texture2D" uid="uid://c6r3dhnkuw22w" path="res://src/vfx/hit_effects/FIRE_STRIKE_1.0.png" id="5_wr6lo"]
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[ext_resource type="Texture2D" uid="uid://m6xsyhnt67sh" path="res://src/player/dont_look_in_here/tendomaya_body0_tex00.png" id="6_es4xk"]
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[ext_resource type="Texture2D" uid="uid://b5qjlbcesth53" path="res://src/vfx/Weapon Strikes/NON ELEMENTAL SLASH.png" id="6_p34sl"]
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@@ -12,25 +10,26 @@
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[ext_resource type="Texture2D" uid="uid://qxq1jjr1cojo" path="res://src/player/dont_look_in_here/tendomaya_face10_tex00.png" id="7_g183x"]
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[ext_resource type="Texture2D" uid="uid://brr8uow0xte2o" path="res://src/player/dont_look_in_here/tendomaya_face20_tex00.png" id="8_ojh85"]
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[sub_resource type="Resource" id="Resource_btp2w"]
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script = ExtResource("2_xq68d")
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[sub_resource type="Resource" id="Resource_bj1ma"]
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script = ExtResource("2_ebyyx")
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RotationSpeed = 1.5
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MoveSpeed = 8.0
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Acceleration = 1.0
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CurrentHP = 100
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MoveSpeed = 4.0
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Acceleration = 2.0
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CurrentHP = 1
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MaximumHP = 100
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CurrentVT = 0
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MaximumVT = 90
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CurrentVT = 1
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MaximumVT = 100
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CurrentExp = 0
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ExpToNextLevel = 10
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ExpToNextLevel = 12
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CurrentLevel = 1
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CurrentAttack = 8
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CurrentAttack = 10
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BonusAttack = 0
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MaxAttack = 8
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CurrentDefense = 1
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MaxAttack = 10
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CurrentDefense = 10
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BonusDefense = 0
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MaxDefense = 1
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Luck = 0.05
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MaxDefense = 10
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Luck = 0.1
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metadata/_custom_type_script = "uid://s6ku2kyc4rbk"
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_dw45s"]
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radius = 1.0
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@@ -490,9 +489,7 @@ height = 1.6909
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collision_layer = 806
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collision_mask = 775
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script = ExtResource("1_xcol5")
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PlayerStatResource = SubResource("Resource_btp2w")
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_defaultWeapon = ExtResource("3_es4xk")
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_defaultArmor = ExtResource("4_bj1ma")
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_playerStatResource = SubResource("Resource_bj1ma")
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[node name="PlayerGeometryCollision" type="CollisionShape3D" parent="."]
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transform = Transform3D(-0.0242402, 0, 0.999706, 0, 1, 0, -0.999706, 0, -0.0242402, 0, 1.06447, -0.153069)
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