Overhaul game state logic to support gameplay loop
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@@ -5,15 +5,15 @@ using Godot;
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namespace Zennysoft.Game.Ma;
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public interface IMenu : IControl
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public interface IMainMenu : IControl
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{
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event Menu.NewGameEventHandler NewGame;
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event Menu.LoadGameEventHandler LoadGame;
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event Menu.QuitEventHandler Quit;
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event MainMenu.NewGameEventHandler NewGame;
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event MainMenu.LoadGameEventHandler LoadGame;
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event MainMenu.QuitEventHandler Quit;
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}
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[Meta(typeof(IAutoNode))]
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public partial class Menu : Control, IMenu
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public partial class MainMenu : Control, IMainMenu
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{
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public override void _Notification(int what) => this.Notify(what);
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@@ -1,15 +1,15 @@
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[gd_scene load_steps=2 format=3 uid="uid://rfvnddfqufho"]
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[ext_resource type="Script" uid="uid://14b7o2c6cgry" path="res://src/menu/Menu.cs" id="1_vehpg"]
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[ext_resource type="Script" uid="uid://14b7o2c6cgry" path="res://src/menu/MainMenu.cs" id="1_y6722"]
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[node name="Menu" type="Control"]
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[node name="MainMenu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_vehpg")
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script = ExtResource("1_y6722")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 1
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