Overhaul game state logic to support gameplay loop

This commit is contained in:
2025-04-30 00:43:55 -07:00
parent 78cdda97b9
commit 68c91d8f13
60 changed files with 2503 additions and 1116 deletions

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using Chickensoft.AutoInject;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.SaveFileBuilder;
using Godot;
using System.Collections.Generic;
namespace Zennysoft.Game.Ma;
public interface IMap : INode3D, IProvide<ISaveChunk<MapData>>
{
void LoadMap();
void LoadFloor();
List<string> FloorScenes { get; }
IDungeonFloor CurrentFloor { get; }
void SpawnNextFloor();
Transform3D GetPlayerSpawnPosition();
IDungeonRoom GetPlayersCurrentRoom();
void InitializeMapData();
public int CurrentFloorNumber { get; }
}