Overhaul game state logic to support gameplay loop

This commit is contained in:
2025-04-30 00:43:55 -07:00
parent 78cdda97b9
commit 68c91d8f13
60 changed files with 2503 additions and 1116 deletions

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@@ -26,11 +26,9 @@ public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvid
public void FloorExitReached();
public void NextFloorLoaded();
public void EnemyDefeated(Vector3 defeatedLocation, EnemyStatResource enemyStatResource);
public void TogglePause();
public InventoryItem RerollItem(InventoryItem itemToReroll, bool insertIntoInventory = true);
public void GameOver();
}