Overhaul game state logic to support gameplay loop
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=3 uid="uid://33ek675mfb5n"]
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[gd_scene load_steps=19 format=3 uid="uid://33ek675mfb5n"]
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[ext_resource type="Script" uid="uid://chftlu4proh3d" path="res://src/game/Game.cs" id="1_ytcii"]
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[ext_resource type="Shader" uid="uid://dmjxo4k2rx1an" path="res://src/app/App.gdshader" id="2_6ifxs"]
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@@ -10,7 +10,9 @@
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[ext_resource type="Script" uid="uid://cbal5oeaha4nx" path="res://src/ui/pause_menu/PauseMenu.cs" id="11_5ng8c"]
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[ext_resource type="PackedScene" uid="uid://pu6gp8de3ck4" path="res://src/ui/floor_clear/FloorClearMenu.tscn" id="11_rya1n"]
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[ext_resource type="PackedScene" uid="uid://dbtfgrtgpr4qg" path="res://src/ui/death_menu/DeathMenu.tscn" id="11_wypid"]
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[ext_resource type="PackedScene" uid="uid://rfvnddfqufho" path="res://src/menu/MainMenu.tscn" id="12_ejjr5"]
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[ext_resource type="PackedScene" uid="uid://blbqgw3wosc1w" path="res://src/ui/pause_menu/PauseMenu.tscn" id="12_yev8k"]
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[ext_resource type="PackedScene" uid="uid://bd0p761qakisw" path="res://src/menu/splash/Splash.tscn" id="13_8i5je"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_e75a2"]
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shader = ExtResource("2_6ifxs")
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@@ -21,6 +23,60 @@ shader_parameter/scale_resolution = false
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shader_parameter/target_resolution_scale = 4
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shader_parameter/enable_recolor = false
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[sub_resource type="Animation" id="Animation_3st5l"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("BlankScreenControl/BlankScreen:color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(0, 0, 0, 1)]
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}
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[sub_resource type="Animation" id="Animation_1uiag"]
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resource_name = "fade_in"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("BlankScreenControl/BlankScreen:color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_v0mgf"]
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resource_name = "fade_out"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("BlankScreenControl/BlankScreen:color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_3st5l"]
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_data = {
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&"RESET": SubResource("Animation_3st5l"),
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&"fade_in": SubResource("Animation_1uiag"),
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&"fade_out": SubResource("Animation_v0mgf")
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}
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[node name="Game" type="Node3D"]
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process_mode = 3
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script = ExtResource("1_ytcii")
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@@ -84,3 +140,36 @@ visible = false
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unique_name_in_owner = true
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visible = false
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script = ExtResource("11_5ng8c")
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[node name="MainMenu" parent="." instance=ExtResource("12_ejjr5")]
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unique_name_in_owner = true
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[node name="Splash" parent="." instance=ExtResource("13_8i5je")]
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unique_name_in_owner = true
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visible = false
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[node name="BlankScreenControl" type="Control" parent="."]
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visible = false
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="BlankScreen" type="ColorRect" parent="BlankScreenControl"]
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unique_name_in_owner = true
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 1)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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&"": SubResource("AnimationLibrary_3st5l")
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}
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