Overhaul game state logic to support gameplay loop
This commit is contained in:
@@ -1,62 +1,6 @@
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[gd_scene load_steps=8 format=3 uid="uid://cagfc5ridmteu"]
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[gd_scene load_steps=2 format=3 uid="uid://cagfc5ridmteu"]
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[ext_resource type="Script" uid="uid://d1f8blk5ucqvq" path="res://src/app/App.cs" id="1_rt73h"]
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[ext_resource type="PackedScene" uid="uid://rfvnddfqufho" path="res://src/menu/Menu.tscn" id="2_kvwo1"]
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[ext_resource type="PackedScene" uid="uid://bd0p761qakisw" path="res://src/menu/splash/Splash.tscn" id="3_3st5l"]
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[sub_resource type="Animation" id="Animation_3st5l"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("BlankScreenControl/BlankScreen:color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(0, 0, 0, 1)]
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}
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[sub_resource type="Animation" id="Animation_1uiag"]
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resource_name = "fade_in"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("BlankScreenControl/BlankScreen:color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_v0mgf"]
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resource_name = "fade_out"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("BlankScreenControl/BlankScreen:color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_3st5l"]
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_data = {
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&"RESET": SubResource("Animation_3st5l"),
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&"fade_in": SubResource("Animation_1uiag"),
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&"fade_out": SubResource("Animation_v0mgf")
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}
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[node name="App" type="CanvasLayer"]
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process_mode = 3
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@@ -76,36 +20,5 @@ transparent_bg = true
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handle_input_locally = false
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audio_listener_enable_2d = true
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audio_listener_enable_3d = true
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size = Vector2i(1280, 960)
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size = Vector2i(1920, 1080)
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render_target_update_mode = 4
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[node name="Menu" parent="." instance=ExtResource("2_kvwo1")]
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unique_name_in_owner = true
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visible = false
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[node name="Splash" parent="." instance=ExtResource("3_3st5l")]
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unique_name_in_owner = true
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[node name="BlankScreenControl" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="BlankScreen" type="ColorRect" parent="BlankScreenControl"]
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unique_name_in_owner = true
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 1)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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&"": SubResource("AnimationLibrary_3st5l")
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}
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