Affinity locations added, some decorations and final floors work
This commit is contained in:
@@ -35,76 +35,76 @@ public partial class Overworld : SpecialFloor, IDungeonFloor
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public override void InitializeDungeon()
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{
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Show();
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Exit.AreaEntered += Exit_AreaEntered;
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RestoreArea.AreaEntered += RestoreArea_AreaEntered;
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RestoreArea.AreaExited += RestoreArea_AreaExited;
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RestoreTimer = new Timer();
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RestoreTimer.WaitTime = 0.3f;
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RestoreTimer.Timeout += RestoreTimer_Timeout;
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AddChild(RestoreTimer);
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FloorIsLoaded = true;
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Show();
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Exit.AreaEntered += Exit_AreaEntered;
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RestoreArea.AreaEntered += RestoreArea_AreaEntered;
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RestoreArea.AreaExited += RestoreArea_AreaExited;
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RestoreTimer = new Timer();
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RestoreTimer.WaitTime = 0.3f;
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RestoreTimer.Timeout += RestoreTimer_Timeout;
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AddChild(RestoreTimer);
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FloorIsLoaded = true;
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Game.ItemRescueMenu.SetProcessInput(false);
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var torches = DeathTorches.GetChildren().OfType<Torch>().ToList();
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var torchesToLight = Mathf.Min(Game.QuestData.DeathCount, 15);
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for (var i = 0; i < torchesToLight; i++)
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torches[i].Show();
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Game.ItemRescueMenu.SetProcessInput(false);
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var torches = DeathTorches.GetChildren().OfType<Torch>().ToList();
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var torchesToLight = Mathf.Min(Game.QuestData.DeathCount, 15);
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for (var i = 0; i < torchesToLight; i++)
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torches[i].Show();
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ItemRescueInteractZone.AreaEntered += ItemRescueInteractZone_AreaEntered;
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var dimmableAudio = DimmableAudio.GetChildren().OfType<IDimmableAudioStreamPlayer>();
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foreach (var dimmable in dimmableAudio)
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dimmable.FadeIn();
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ItemRescueInteractZone.AreaEntered += ItemRescueInteractZone_AreaEntered;
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var dimmableAudio = DimmableAudio.GetChildren().OfType<IDimmableAudioStreamPlayer>();
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foreach (var dimmable in dimmableAudio)
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dimmable.FadeIn();
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}
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public void OnResolved()
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{
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Game.ItemRescueMenu.MenuClosing += ItemRescueMenu_MenuClosing;
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Game.ItemRescueMenu.MenuClosing += ItemRescueMenu_MenuClosing;
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}
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private void ItemRescueMenu_MenuClosing()
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{
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GameRepo.Resume();
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Game.ItemRescueMenu.SetProcessInput(false);
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GameRepo.Resume();
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Game.ItemRescueMenu.SetProcessInput(false);
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}
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private void ItemRescueInteractZone_AreaEntered(Area3D area)
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{
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GameRepo.Pause();
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Game.ItemRescueMenu.Show();
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Game.ItemRescueMenu.SetProcessInput(true);
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GameRepo.Pause();
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Game.ItemRescueMenu.Show();
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Game.ItemRescueMenu.SetProcessInput(true);
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}
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private void RestoreTimer_Timeout()
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{
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if (!Player.HealthComponent.AtFullHealth)
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Player.HealthComponent.Heal(1);
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if (!Player.VTComponent.AtFullVT)
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Player.VTComponent.Restore(1);
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if (!Player.HealthComponent.AtFullHealth)
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Player.HealthComponent.Heal(1);
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if (!Player.VTComponent.AtFullVT)
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Player.VTComponent.Restore(1);
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}
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private void RestoreArea_AreaExited(Area3D area)
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{
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if (area.GetOwner() is IPlayer)
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{
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RestoreTimer.Stop();
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Player.SetHealthTimerStatus(true);
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}
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if (area.GetOwner() is IPlayer)
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{
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RestoreTimer.Stop();
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Player.SetHealthTimerStatus(true);
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}
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}
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private void RestoreArea_AreaEntered(Area3D area)
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{
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if (area.GetOwner() is IPlayer)
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{
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RestoreTimer.Start();
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Player.SetHealthTimerStatus(false);
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}
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if (area.GetOwner() is IPlayer)
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{
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RestoreTimer.Start();
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Player.SetHealthTimerStatus(false);
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}
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}
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private void Exit_AreaEntered(Area3D area)
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{
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if (area.GetOwner() is IPlayer)
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ExitReached();
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if (area.GetOwner() is IPlayer)
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ExitReached();
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}
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public void ExitReached() => Game.FloorExitReached();
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@@ -113,10 +113,10 @@ public partial class Overworld : SpecialFloor, IDungeonFloor
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public void OnExitTree()
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{
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Exit.AreaEntered -= Exit_AreaEntered;
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RestoreArea.AreaEntered -= RestoreArea_AreaEntered;
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RestoreArea.AreaExited -= RestoreArea_AreaExited;
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RestoreTimer.Timeout -= RestoreTimer_Timeout;
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Exit.AreaEntered -= Exit_AreaEntered;
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RestoreArea.AreaEntered -= RestoreArea_AreaEntered;
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RestoreArea.AreaExited -= RestoreArea_AreaExited;
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RestoreTimer.Timeout -= RestoreTimer_Timeout;
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}
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}
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -1,7 +1,9 @@
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[sub_resource type="NavigationMesh" id="NavigationMesh_cky7f"]
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@@ -51,7 +53,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40.209, -0.146965, 67.371)
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transform = Transform3D(-2, 0, -1.78814e-07, 0, 2, 0, 1.78814e-07, 0, -2, 36.432, 0, 117.503)
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[node name="StaticBody3D" type="StaticBody3D" parent="NavigationRegion3D"]
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visible = false
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transform = Transform3D(37.8564, 0, 0, 0, 3.78564, 0, 0, 0, 37.8564, 43.7062, 1.5733, 60.5469)
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@@ -265,3 +266,9 @@ skeleton = NodePath("../..")
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environment = SubResource("Environment_o0qu5")
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transform = Transform3D(0.595, 0, 0, 0, 0.595, 0, 0, 0, 0.595, 27.2569, -0.0255134, 74.3447)
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@@ -37,6 +37,7 @@
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@@ -2438,6 +2439,9 @@ visible = false
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visible = false
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Binary file not shown.
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user