hnnngghh open door

This commit is contained in:
2025-06-29 15:23:38 -07:00
parent 54d9bcf52d
commit 6826fecd16
5 changed files with 1080 additions and 248 deletions

View File

@@ -24,41 +24,40 @@ public partial class DungeonFloor : Node3D, IDungeonFloor
public void InitializeDungeon()
{
Rooms = [];
Rooms = FindAllDungeonRooms([.. GetChildren()], Rooms);
_playerSpawnPoint = RandomizePlayerSpawnPoint();
var monsterRooms = Rooms.OfType<MonsterRoom>();
foreach (var room in monsterRooms)
room.SpawnEnemies(EnemyDatabase);
DungeonGenerator.EmitSignal("done_generating");
Rooms = [];
Rooms = FindAllDungeonRooms([.. GetChildren()], Rooms);
_playerSpawnPoint = RandomizePlayerSpawnPoint();
var monsterRooms = Rooms.OfType<MonsterRoom>();
foreach (var room in monsterRooms)
room.SpawnEnemies(EnemyDatabase);
DungeonGenerator.EmitSignal("done_generating");
}
public Transform3D GetPlayerSpawnPoint() => new Transform3D(_playerSpawnPoint.Basis, new Vector3(_playerSpawnPoint.Origin.X, -1.75f, _playerSpawnPoint.Origin.Z));
private Transform3D RandomizePlayerSpawnPoint()
{
var randomSpawnLocations = Rooms
.OfType<MonsterRoom>()
.Select(x => x.PlayerSpawn);
var godotCollection = new Godot.Collections.Array<Marker3D>(randomSpawnLocations);
var result = godotCollection.PickRandom();
return result.GlobalTransform;
var randomSpawnLocations = Rooms
.OfType<MonsterRoom>()
.Select(x => x.PlayerSpawn);
var godotCollection = new Godot.Collections.Array<Marker3D>(randomSpawnLocations);
var result = godotCollection.PickRandom();
return result.GlobalTransform;
}
private static ImmutableList<IDungeonRoom> FindAllDungeonRooms(List<Node> nodesToSearch, ImmutableList<IDungeonRoom> roomsFound)
{
if (nodesToSearch.Count == 0)
return roomsFound;
if (nodesToSearch.Count == 0)
return roomsFound;
foreach (var node in nodesToSearch)
{
if (node is IDungeonRoom dungeonRoom)
roomsFound = roomsFound.Add(dungeonRoom);
foreach (var node in nodesToSearch)
{
if (node is IDungeonRoom dungeonRoom)
roomsFound = roomsFound.Add(dungeonRoom);
if (node.HasSignal("dungeon_done_generating"))
node.EmitSignal("dungeon_done_generating");
}
if (node.HasSignal("dungeon_done_generating"))
node.EmitSignal("dungeon_done_generating");
}
return FindAllDungeonRooms(nodesToSearch.SelectMany(x => x.GetChildren()).ToList(), roomsFound);
return FindAllDungeonRooms(nodesToSearch.SelectMany(x => x.GetChildren()).ToList(), roomsFound);
}
}

View File

@@ -7,11 +7,11 @@ func _ready():
dungeon_done_generating.connect(remove_unused_doors_and_walls)
func remove_unused_doors_and_walls():
if get_door_by_node($"Doors/DOOR?_F_CUT").get_room_leads_to() != null:
$"Doors/DOOR?_F_CUT".queue_free()
if get_door_by_node($"Doors/DOOR?_R_CUT").get_room_leads_to() != null:
$"Doors/DOOR?_R_CUT".queue_free()
if get_door_by_node($"Doors/DOOR?_B_CUT").get_room_leads_to() != null:
$"Doors/DOOR?_B_CUT".queue_free()
if get_door_by_node($"Doors/DOOR?_L_CUT").get_room_leads_to() != null:
$"Doors/DOOR?_L_CUT".queue_free()
if get_door_by_node($"Doors/DOOR?").get_room_leads_to() != null:
$"Doors/DOOR?".queue_free()
if get_door_by_node($"Doors/DOOR?2").get_room_leads_to() != null:
$"Doors/DOOR?2".queue_free()
if get_door_by_node($"Doors/DOOR?3").get_room_leads_to() != null:
$"Doors/DOOR?3".queue_free()
if get_door_by_node($"Doors/DOOR?4").get_room_leads_to() != null:
$"Doors/DOOR?4".queue_free()