Enemy viewer revamp, loading screen improvement
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@@ -8,6 +8,7 @@ public class AppRepo : IAppRepo
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public event Action? MainMenuEntered;
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public event Action? GameEntered;
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public event Action? GameExited;
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public event Action? DataViewerExited;
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private bool _disposedValue;
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@@ -21,6 +22,8 @@ public class AppRepo : IAppRepo
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public void OnGameOver() => GameExited?.Invoke();
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public void OnDataViewerExited() => DataViewerExited?.Invoke();
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protected void Dispose(bool disposing)
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{
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if (!_disposedValue)
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