Enemy viewer revamp, loading screen improvement

This commit is contained in:
2025-12-05 16:30:13 -08:00
parent f39bd8ecdb
commit 678916be89
61 changed files with 1109 additions and 657 deletions

View File

@@ -28,9 +28,6 @@ public partial class InventoryMenu : Control, IInventoryMenu
[Node] public Label UseItemPrompt { get; set; }
[Node] public Label ItemEffectLabel { get; set; }
[Node] public Label BackArrow { get; set; } = default!;
[Node] public Label ForwardArrow { get; set; } = default!;
[Node] public ItemSlot ItemSlot1 { get; set; }
[Node] public ItemSlot ItemSlot2 { get; set; }
[Node] public ItemSlot ItemSlot3 { get; set; }
@@ -41,6 +38,16 @@ public partial class InventoryMenu : Control, IInventoryMenu
[Node] public ItemSlot ItemSlot8 { get; set; }
[Node] public ItemSlot ItemSlot9 { get; set; }
[Node] public ItemSlot ItemSlot10 { get; set; }
[Node] public ItemSlot ItemSlot11 { get; set; }
[Node] public ItemSlot ItemSlot12 { get; set; }
[Node] public ItemSlot ItemSlot13 { get; set; }
[Node] public ItemSlot ItemSlot14 { get; set; }
[Node] public ItemSlot ItemSlot15 { get; set; }
[Node] public ItemSlot ItemSlot16 { get; set; }
[Node] public ItemSlot ItemSlot17 { get; set; }
[Node] public ItemSlot ItemSlot18 { get; set; }
[Node] public ItemSlot ItemSlot19 { get; set; }
[Node] public ItemSlot ItemSlot20 { get; set; }
[Dependency] private IPlayer _player => this.DependOn<IPlayer>();
[Dependency] private IGame _game => this.DependOn<IGame>();
@@ -48,13 +55,10 @@ public partial class InventoryMenu : Control, IInventoryMenu
private List<IItemSlot> ItemSlots;
private InventoryPageNumber _currentPageNumber = InventoryPageNumber.FirstPage;
private string ITEM_SLOT_SCENE = "res://src/ui/inventory_menu/ItemSlot.tscn";
private const int _itemsPerPage = 10;
private IItemSlot _currentlySelectedItem = null;
private bool _enableMenuSound = false;
public override void _EnterTree()
{
@@ -63,7 +67,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
public void OnResolved()
{
ItemSlots = [ItemSlot1, ItemSlot2, ItemSlot3, ItemSlot4, ItemSlot5, ItemSlot6, ItemSlot7, ItemSlot8, ItemSlot9, ItemSlot10];
ItemSlots = [ItemSlot1, ItemSlot2, ItemSlot3, ItemSlot4, ItemSlot5, ItemSlot6, ItemSlot7, ItemSlot8, ItemSlot9, ItemSlot10, ItemSlot11, ItemSlot12, ItemSlot13, ItemSlot14, ItemSlot15, ItemSlot16, ItemSlot17, ItemSlot18, ItemSlot19, ItemSlot20];
_currentlySelectedItem = ItemSlot1;
foreach (var item in ItemSlots)
{
@@ -83,9 +87,19 @@ public partial class InventoryMenu : Control, IInventoryMenu
ThrowButton.Pressed += ThrowButtonPressed;
DropButton.Pressed += DropButtonPressed;
UseButton.FocusEntered += ActionButtonFocusChanged;
ThrowButton.FocusEntered += ActionButtonFocusChanged;
DropButton.FocusEntered += ActionButtonFocusChanged;
VisibilityChanged += InventoryMenu_VisibilityChanged;
}
private void ActionButtonFocusChanged()
{
if (!_enableMenuSound)
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
}
public override void _Input(InputEvent @event)
{
if (!Visible)
@@ -94,18 +108,6 @@ public partial class InventoryMenu : Control, IInventoryMenu
if ((!Input.IsActionJustPressed(GameInputs.UiUp) && Input.IsActionPressed(GameInputs.UiUp)) || (!Input.IsActionJustPressed(GameInputs.UiDown) && Input.IsActionPressed(GameInputs.UiDown)))
AcceptEvent();
if (Input.IsActionJustPressed(GameInputs.UiUp) && _currentlySelectedItem.GetIndex() != ItemSlots.First().GetIndex() && !(UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus()))
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
if (Input.IsActionJustPressed(GameInputs.UiDown) && _currentlySelectedItem.GetIndex() != ItemSlots.Last(x => x.Visible).GetIndex() && !(UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus()))
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
if (Input.IsActionJustPressed(GameInputs.UiUp) && (DropButton.HasFocus() || ThrowButton.HasFocus()))
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
if (Input.IsActionJustPressed(GameInputs.UiDown) && (UseButton.HasFocus() || ThrowButton.HasFocus()))
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
if (Input.IsActionJustPressed(GameInputs.Inventory) && !(UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus()))
{
SfxDatabase.Instance.Play(SoundEffect.CancelUI);
@@ -124,22 +126,6 @@ public partial class InventoryMenu : Control, IInventoryMenu
AcceptEvent();
_gameRepo.CloseInventory();
}
if (_currentPageNumber == InventoryPageNumber.FirstPage && _player.Inventory.Items.Count > 10 && Input.IsActionJustPressed(GameInputs.MoveRight))
{
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
_currentPageNumber = InventoryPageNumber.SecondPage;
Inventory_InventoryChanged();
_currentlySelectedItem = ItemSlot1;
ItemSlot1.GrabFocus();
}
else if (_currentPageNumber == InventoryPageNumber.SecondPage && Input.IsActionJustPressed(GameInputs.MoveLeft))
{
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
_currentPageNumber = InventoryPageNumber.FirstPage;
Inventory_InventoryChanged();
_currentlySelectedItem = ItemSlot1;
ItemSlot1.GrabFocus();
}
if (Input.IsActionJustPressed(GameInputs.InventorySort))
{
@@ -163,6 +149,11 @@ public partial class InventoryMenu : Control, IInventoryMenu
{
SfxDatabase.Instance.Play(SoundEffect.OpenInventory);
_currentlySelectedItem.GrabFocus();
_enableMenuSound = true;
}
else
{
_enableMenuSound = false;
}
}
@@ -179,6 +170,9 @@ public partial class InventoryMenu : Control, IInventoryMenu
if (itemSlot.Item.Value == null)
return;
if (_enableMenuSound)
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
ItemDescriptionTitle.Text = $"{itemSlot.Item.Value.ItemName}";
ItemEffectLabel.Text = $"{itemSlot.Item.Value.Description}";
_currentlySelectedItem = itemSlot;
@@ -197,28 +191,13 @@ public partial class InventoryMenu : Control, IInventoryMenu
slot.SetItemStyle();
}
if (_currentPageNumber == InventoryPageNumber.SecondPage && _player.Inventory.Items.Count <= 10)
{
_currentPageNumber = InventoryPageNumber.FirstPage;
var elementToSelect = _player.Inventory.Items.IndexOf(_player.Inventory.Items.Last());
_currentlySelectedItem = ItemSlots.ElementAt(elementToSelect);
_currentlySelectedItem.GrabFocus();
}
var itemsToDisplay = new List<InventoryItem>();
if (_currentPageNumber == InventoryPageNumber.FirstPage)
itemsToDisplay = [.. _player.Inventory.Items.Take(_itemsPerPage)];
else
itemsToDisplay = [.. _player.Inventory.Items.TakeLast(_player.Inventory.Items.Count - _itemsPerPage)];
var itemsToDisplay = _player.Inventory.Items;
for (var i = 0; i < itemsToDisplay.Count; i++)
{
ItemSlots[i].Item.OnNext(itemsToDisplay[i]);
ItemSlots[i].Visible = true;
}
SetPageIndicators();
if (!_player.Inventory.Items.Contains(_currentlySelectedItem.Item.Value))
{
_currentlySelectedItem.Item.OnNext(null);
@@ -228,20 +207,6 @@ public partial class InventoryMenu : Control, IInventoryMenu
}
}
private void SetPageIndicators()
{
if (_player.Inventory.Items.Count > 10 && _currentPageNumber == InventoryPageNumber.FirstPage)
{
ForwardArrow.Text = "►";
BackArrow.Text = "";
}
else if (_player.Inventory.Items.Count > 10 && _currentPageNumber == InventoryPageNumber.SecondPage)
{
ForwardArrow.Text = "";
BackArrow.Text = "◄";
}
}
private void Attack_Sync(int obj) => ATKValue.Text = $"{_player.AttackComponent.CurrentAttack.Value}/{_player.AttackComponent.MaximumAttack.Value}";
private void Defense_Sync(int obj) => DEFValue.Text = $"{_player.DefenseComponent.CurrentDefense.Value}/{_player.DefenseComponent.MaximumDefense.Value}";
@@ -308,7 +273,8 @@ public partial class InventoryMenu : Control, IInventoryMenu
UseButton.Text = "Use";
}
UseButton.CallDeferred(MethodName.GrabFocus);
UseButton.GrabFocus();
_enableMenuSound = false;
}
private void HideUserActionPrompt()
@@ -321,6 +287,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
ThrowButton.ReleaseFocus();
DropButton.ReleaseFocus();
_currentlySelectedItem.GrabFocus();
_enableMenuSound = true;
}
private async Task EquipOrUnequipItem(EquipableItem equipable)