Enemy viewer revamp, loading screen improvement
This commit is contained in:
@@ -40,7 +40,7 @@ public partial class Game : Node3D, IGame
|
||||
|
||||
[Node] private IFloorClearMenu LoadNextLevel { get; set; } = default!;
|
||||
|
||||
[Node] private DeathMenu DeathMenu { get; set; } = default!;
|
||||
[Node] private IGameOverMenu GameOverMenu { get; set; } = default!;
|
||||
|
||||
[Node] private IPauseMenu PauseMenu { get; set; } = default!;
|
||||
#endregion
|
||||
@@ -171,8 +171,8 @@ public partial class Game : Node3D, IGame
|
||||
_map.FloorLoaded += OnFloorLoadFinished;
|
||||
|
||||
_player.PlayerDied += GameOver;
|
||||
DeathMenu.NewGame += OnNewGame;
|
||||
DeathMenu.QuitGame += OnQuit;
|
||||
GameOverMenu.NewGame += OnNewGame;
|
||||
GameOverMenu.QuitGame += OnQuit;
|
||||
|
||||
GameRepo.IsPaused.Sync += IsPaused_Sync;
|
||||
InGameUI.PlayerInfoUI.Activate();
|
||||
@@ -521,8 +521,8 @@ public partial class Game : Node3D, IGame
|
||||
|
||||
GameRepo.RestorativePickedUp -= GameEventDepot_RestorativePickedUp;
|
||||
|
||||
DeathMenu.NewGame -= OnNewGame;
|
||||
DeathMenu.QuitGame -= OnQuit;
|
||||
GameOverMenu.NewGame -= OnNewGame;
|
||||
GameOverMenu.QuitGame -= OnQuit;
|
||||
|
||||
GameRepo.IsPaused.Sync -= IsPaused_Sync;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user