Enemy viewer revamp, loading screen improvement

This commit is contained in:
2025-12-05 16:30:13 -08:00
parent f39bd8ecdb
commit 678916be89
61 changed files with 1109 additions and 657 deletions

View File

@@ -6,12 +6,15 @@ using Godot;
using Godot.Collections;
using NathanHoad;
using SimpleInjector.Lifestyles;
using System;
using System.IO.Abstractions;
using System.Linq;
using System.Threading.Tasks;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Implementation;
using Zennysoft.Ma.Adapter;
using static Zennysoft.Game.Ma.SceneLoader;
using static Zennysoft.Ma.Adapter.AppLogic.State;
namespace Zennysoft.Game.Ma;
@@ -42,15 +45,22 @@ public partial class App : Node, IApp
public IAppLogic AppLogic { get; set; } = default!;
public AppLogic.IBinding AppBinding { get; set; } = default!;
private Array _progress;
private Godot.Collections.Array _progress;
private SimpleInjector.Container _container;
private AutoProp<string> _loadedScene = new(string.Empty);
private DataViewer _dataViewer;
private bool _loadingGame = false;
private bool _loadingEnemyViewer = false;
private string _optionsSavePath = string.Empty;
private string _controllerSavePath = string.Empty;
private ISaveFileManager _saveFileManager;
private IGame _game;
private IDataViewer _enemyViewer;
private event Action OnGameLoaded;
private event Action OnEnemyViewerLoaded;
private double _reportedProgress = 0;
public void Initialize()
{
@@ -82,7 +92,6 @@ public partial class App : Node, IApp
MainMenu.Gallery += OnGallery;
MainMenu.Options += OnOptions;
MainMenu.Quit += OnQuit;
_loadedScene.Changed += OnGameLoaded;
GalleryMenu.GalleryExited += GalleryExited;
@@ -94,6 +103,8 @@ public partial class App : Node, IApp
AppLogic.Set(AppRepo);
AppLogic.Set(new AppLogic.Data());
AppRepo.DataViewerExited += DataViewerExited;
Input.MouseMode = Input.MouseModeEnum.Visible;
_progress = [];
this.Provide();
@@ -105,6 +116,11 @@ public partial class App : Node, IApp
saveFileManager.DeleteSaveData();
}
private void DataViewerExited()
{
AppLogic.Input(new AppLogic.Input.EnemyViewerExited());
}
private async void OptionsMenu_OptionsMenuExited()
{
var saveFileManager = _container.GetInstance<ISaveFileManager>();
@@ -121,14 +137,6 @@ public partial class App : Node, IApp
MainMenu.GalleryButton.GrabFocus();
}
private void OnGameLoaded(string sceneName)
{
LoadingScreen.Hide();
var scene = (PackedScene)ResourceLoader.LoadThreadedGet(sceneName);
var node = scene.Instantiate();
AddChild(node);
}
public void OnReady()
{
AppBinding = AppLogic.Bind();
@@ -142,8 +150,7 @@ public partial class App : Node, IApp
})
.Handle((in AppLogic.Output.SetupGameScene _) =>
{
ResourceLoader.LoadThreadedRequest(GAME_SCENE_PATH);
_loadingGame = true;
LoadGame(GAME_SCENE_PATH);
MainMenu.ReleaseFocus();
MainMenu.Hide();
})
@@ -158,10 +165,17 @@ public partial class App : Node, IApp
})
.Handle((in AppLogic.Output.EnemyViewerOpened _) =>
{
ResourceLoader.LoadThreadedRequest(ENEMY_VIEWER_PATH);
_loadingEnemyViewer = true;
LoadEnemyViewer(ENEMY_VIEWER_PATH);
MainMenu.ReleaseFocus();
MainMenu.Hide();
})
.Handle((in AppLogic.Output.EnemyViewerExited _) =>
{
if (_enemyViewer != null && _enemyViewer is DataViewer enemyViewer)
enemyViewer.CallDeferred(MethodName.QueueFree);
MainMenu.Show();
MainMenu.EnemyViewerButton.GrabFocus();
})
.Handle((in AppLogic.Output.ExitGame _) =>
{
GetTree().Quit();
@@ -172,21 +186,10 @@ public partial class App : Node, IApp
public override void _Process(double delta)
{
if (_loadingGame)
{
ResourceLoader.LoadThreadedGetStatus(GAME_SCENE_PATH, _progress);
LoadingScreen.ProgressBar.Value = (double)_progress.Single();
if ((double)_progress.Single() == 1)
_loadedScene.OnNext(GAME_SCENE_PATH);
}
if (_loadingEnemyViewer)
{
ResourceLoader.LoadThreadedGetStatus(ENEMY_VIEWER_PATH, _progress);
LoadingScreen.ProgressBar.Value = (double)_progress.Single();
if ((double)_progress.Single() == 1)
_loadedScene.OnNext(ENEMY_VIEWER_PATH);
}
if (_reportedProgress < 1)
LoadingScreen.ProgressBar.Value = Mathf.RoundToInt(Mathf.Lerp(LoadingScreen.ProgressBar.Value, _reportedProgress * 100, (float)delta * 2));
else
LoadingScreen.ProgressBar.Value = Mathf.RoundToInt(Mathf.Lerp(LoadingScreen.ProgressBar.Value, 200, (float)delta * 5));
}
public void OnStartGame() => AppLogic.Input(new AppLogic.Input.NewGame());
@@ -195,6 +198,37 @@ public partial class App : Node, IApp
private void OnGalleryViewer() => AppLogic.Input(new AppLogic.Input.GalleryOpened());
private async void LoadGame(string sceneName)
{
var scene = await LoadSceneInternal(sceneName);
_game = scene as IGame;
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
CallDeferred(MethodName.AddChild, scene);
}
private async void LoadEnemyViewer(string sceneName)
{
var scene = await LoadSceneInternal(sceneName);
_enemyViewer = scene as IDataViewer;
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
CallDeferred(MethodName.AddChild, scene);
}
private async Task<Node> LoadSceneInternal(string sceneName)
{
LoadingScreen.ProgressBar.Value = 0;
var sceneLoader = new SceneLoader();
CallDeferred(MethodName.AddChild, sceneLoader);
sceneLoader.LoadSceneRequest(sceneName);
sceneLoader.SceneReportedProgress += SceneLoader_SceneReportedProgress;
await ToSignal(sceneLoader, SceneLoader.SignalName.SceneLoaded);
var result = sceneLoader.LoadedScene;
sceneLoader.QueueFree();
return result;
}
private void SceneLoader_SceneReportedProgress(double progress) => _reportedProgress = progress;
private async void OnOptions()
{
OptionsMenu.Show();
@@ -223,6 +257,5 @@ public partial class App : Node, IApp
MainMenu.StartGame -= OnStartGame;
MainMenu.EnemyViewer -= OnEnemyViewer;
MainMenu.Quit -= OnQuit;
_loadedScene.Changed -= OnGameLoaded;
}
}