Enemy viewer revamp, loading screen improvement
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@@ -2,18 +2,13 @@ namespace Zennysoft.Game.Ma;
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using Godot;
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#if DEBUG
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using System.Reflection;
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#endif
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public partial class Main : Node
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{
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public override void _Ready()
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{
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// If we don't need to run tests, we can just switch to the game scene.
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CallDeferred("RunScene");
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CallDeferred("RunScene");
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}
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private void RunScene()
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=> GetTree().ChangeSceneToFile("res://src/app/App.tscn");
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=> GetTree().ChangeSceneToFile("res://src/app/App.tscn");
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}
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