Slightly modify enemy LoS stuff
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@@ -136,7 +136,7 @@ public partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLogic>
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rng.Randomize();
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var randomizedSpot = new Vector3(rng.RandfRange(-7.0f, 7.0f), 0, rng.RandfRange(-7.0f, 7.0f));
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EnemyLogic.Input(new EnemyLogic.Input.PatrolToRandomSpot(GlobalPosition + randomizedSpot));
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PatrolTimer.WaitTime = rng.RandfRange(1.0f, 3.0f);
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PatrolTimer.WaitTime = rng.RandfRange(5.0f, 10.0f);
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}
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public void OnPhysicsProcess(double delta)
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