Move GameLogic to new project

This commit is contained in:
2025-03-07 01:39:18 -08:00
parent b7bf4f3d10
commit 65e4af8595
28 changed files with 33 additions and 25 deletions

View File

@@ -0,0 +1,43 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
public partial class GameLogic
{
public partial record State
{
[Meta]
public partial record Playing : State,
IGet<Input.OpenInventory>,
IGet<Input.MiniMapButtonPressed>,
IGet<Input.GameOver>,
IGet<Input.AskForTeleport>,
IGet<Input.PauseGame>,
IGet<Input.GoToOverworld>
{
public Playing()
{
OnAttach(() => Output(new Output.StartGame()));
}
public void OnEnded() => Input(new Input.GameOver());
public Transition On(in Input.OpenInventory input) => To<InventoryOpened>();
public Transition On(in Input.MiniMapButtonPressed input) => To<MinimapOpen>();
public Transition On(in Input.GameOver input) => To<Quit>();
public Transition On(in Input.AskForTeleport input) => To<AskForTeleport>();
public Transition On(in Input.PauseGame input) => To<Paused>();
public Transition On(in Input.GoToOverworld input)
{
Output(new Output.GoToOverworld());
return ToSelf();
}
}
}
}