Move GameLogic to new project
This commit is contained in:
40
Zennysoft.Game.Ma.Implementation/Game/GameLogic.Input.cs
Normal file
40
Zennysoft.Game.Ma.Implementation/Game/GameLogic.Input.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
namespace Zennysoft.Game.Ma.Implementation;
|
||||
|
||||
public partial class GameLogic
|
||||
{
|
||||
public static class Input
|
||||
{
|
||||
public readonly record struct StartGame;
|
||||
|
||||
public readonly record struct Initialize;
|
||||
|
||||
public readonly record struct GoToOverworld;
|
||||
|
||||
public readonly record struct SaveGame;
|
||||
|
||||
public readonly record struct OpenInventory;
|
||||
|
||||
public readonly record struct CloseInventory;
|
||||
|
||||
public readonly record struct MiniMapButtonPressed;
|
||||
|
||||
public readonly record struct MiniMapButtonReleased;
|
||||
|
||||
public readonly record struct FloorExitReached;
|
||||
public readonly record struct HideFloorClearMenu;
|
||||
|
||||
public readonly record struct GameOver;
|
||||
|
||||
public readonly record struct GoToNextFloor;
|
||||
|
||||
public readonly record struct PauseGame;
|
||||
|
||||
public readonly record struct UnpauseGame;
|
||||
|
||||
public readonly record struct PauseMenuTransitioned;
|
||||
|
||||
public readonly record struct AskForTeleport;
|
||||
|
||||
public readonly record struct HideAskForTeleport;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user