weapon slash minor adjustment
This commit is contained in:
@@ -3,12 +3,12 @@
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dest_files=["res://.godot/imported/a2-puer_swirled_column _AREA222.png-6f90c188eae5b7e81110f39984d5d43f.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
|
||||
@@ -1736,7 +1736,7 @@ resource_name = "Persuader"
|
||||
|
||||
[sub_resource type="Animation" id="Animation_w5dir"]
|
||||
resource_name = "Plasma Sword"
|
||||
length = 1.23334
|
||||
length = 0.500003
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
@@ -1752,26 +1752,26 @@ tracks/0/keys = {
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Control/Weapon Animations Older 4x3:animation")
|
||||
tracks/1/path = NodePath("Control/Weapon Animations 1080p:animation")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"times": PackedFloat32Array(0, 0.466667),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 1,
|
||||
"values": [&"plasma_sword"]
|
||||
"values": [&"Plasma Sword 2", &"Cruciform"]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Control/Weapon Animations Older 4x3:frame")
|
||||
tracks/2/path = NodePath("Control/Weapon Animations 1080p:frame")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0, 1.16667),
|
||||
"times": PackedFloat32Array(0, 0.5),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [0, 35]
|
||||
"values": [0, 15]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_flmxu"]
|
||||
@@ -1848,6 +1848,30 @@ tracks/5/keys = {
|
||||
"update": 1,
|
||||
"values": [0]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/path = NodePath("Control/Weapon Animations 1080p:animation")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [&"Cruciform"]
|
||||
}
|
||||
tracks/7/type = "value"
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/path = NodePath("Control/Weapon Animations 1080p:frame")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [0]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_34gm2"]
|
||||
resource_name = "Rondo"
|
||||
@@ -11269,6 +11293,9 @@ animations = [{
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("738_u57bn")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": null
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"Plasma Sword 2",
|
||||
@@ -11848,10 +11875,12 @@ sprite_frames = SubResource("SpriteFrames_h00b0")
|
||||
animation = &"earth_slash"
|
||||
|
||||
[node name="Weapon Animations Lower Rez" type="AnimatedSprite2D" parent="ScreenFX/Control"]
|
||||
position = Vector2(-319, 3.00002)
|
||||
scale = Vector2(1.9963, 1.9963)
|
||||
position = Vector2(-285, 17)
|
||||
scale = Vector2(2.19722, 2.19722)
|
||||
sprite_frames = SubResource("SpriteFrames_k0pb3")
|
||||
animation = &"Cello"
|
||||
animation = &"Sealed Sword"
|
||||
frame = 15
|
||||
frame_progress = 1.0
|
||||
|
||||
[node name="Weapn Animation - Unarmed" type="AnimatedSprite2D" parent="ScreenFX/Control"]
|
||||
position = Vector2(-156, 96)
|
||||
@@ -11860,9 +11889,10 @@ sprite_frames = SubResource("SpriteFrames_0nb7q")
|
||||
animation = &"Unarmed"
|
||||
|
||||
[node name="Weapon Animations 1080p" type="AnimatedSprite2D" parent="ScreenFX/Control"]
|
||||
position = Vector2(-358, -6)
|
||||
position = Vector2(-102.667, 21.5)
|
||||
scale = Vector2(1.09722, 1.09722)
|
||||
sprite_frames = SubResource("SpriteFrames_4pi58")
|
||||
animation = &"Axe"
|
||||
animation = &"Cruciform"
|
||||
|
||||
[node name="PersuaderCrosshair" type="Sprite2D" parent="ScreenFX/Control"]
|
||||
unique_name_in_owner = true
|
||||
|
||||
Reference in New Issue
Block a user