weapon slash minor adjustment

This commit is contained in:
Pal
2026-04-22 22:00:31 -07:00
parent c6b958c577
commit 65a78f9871
18 changed files with 665 additions and 635 deletions
File diff suppressed because it is too large Load Diff
+43 -13
View File
@@ -1736,7 +1736,7 @@ resource_name = "Persuader"
[sub_resource type="Animation" id="Animation_w5dir"]
resource_name = "Plasma Sword"
length = 1.23334
length = 0.500003
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
@@ -1752,26 +1752,26 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Control/Weapon Animations Older 4x3:animation")
tracks/1/path = NodePath("Control/Weapon Animations 1080p:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"times": PackedFloat32Array(0, 0.466667),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [&"plasma_sword"]
"values": [&"Plasma Sword 2", &"Cruciform"]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Control/Weapon Animations Older 4x3:frame")
tracks/2/path = NodePath("Control/Weapon Animations 1080p:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 1.16667),
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0, 35]
"values": [0, 15]
}
[sub_resource type="Animation" id="Animation_flmxu"]
@@ -1848,6 +1848,30 @@ tracks/5/keys = {
"update": 1,
"values": [0]
}
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("Control/Weapon Animations 1080p:animation")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"Cruciform"]
}
tracks/7/type = "value"
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/path = NodePath("Control/Weapon Animations 1080p:frame")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_34gm2"]
resource_name = "Rondo"
@@ -11269,6 +11293,9 @@ animations = [{
}, {
"duration": 1.0,
"texture": ExtResource("738_u57bn")
}, {
"duration": 1.0,
"texture": null
}],
"loop": false,
"name": &"Plasma Sword 2",
@@ -11848,10 +11875,12 @@ sprite_frames = SubResource("SpriteFrames_h00b0")
animation = &"earth_slash"
[node name="Weapon Animations Lower Rez" type="AnimatedSprite2D" parent="ScreenFX/Control"]
position = Vector2(-319, 3.00002)
scale = Vector2(1.9963, 1.9963)
position = Vector2(-285, 17)
scale = Vector2(2.19722, 2.19722)
sprite_frames = SubResource("SpriteFrames_k0pb3")
animation = &"Cello"
animation = &"Sealed Sword"
frame = 15
frame_progress = 1.0
[node name="Weapn Animation - Unarmed" type="AnimatedSprite2D" parent="ScreenFX/Control"]
position = Vector2(-156, 96)
@@ -11860,9 +11889,10 @@ sprite_frames = SubResource("SpriteFrames_0nb7q")
animation = &"Unarmed"
[node name="Weapon Animations 1080p" type="AnimatedSprite2D" parent="ScreenFX/Control"]
position = Vector2(-358, -6)
position = Vector2(-102.667, 21.5)
scale = Vector2(1.09722, 1.09722)
sprite_frames = SubResource("SpriteFrames_4pi58")
animation = &"Axe"
animation = &"Cruciform"
[node name="PersuaderCrosshair" type="Sprite2D" parent="ScreenFX/Control"]
unique_name_in_owner = true