weapon slash minor adjustment
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@@ -1736,7 +1736,7 @@ resource_name = "Persuader"
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[sub_resource type="Animation" id="Animation_w5dir"]
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resource_name = "Plasma Sword"
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length = 1.23334
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length = 0.500003
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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@@ -1752,26 +1752,26 @@ tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Control/Weapon Animations Older 4x3:animation")
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tracks/1/path = NodePath("Control/Weapon Animations 1080p:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"times": PackedFloat32Array(0, 0.466667),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [&"plasma_sword"]
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"values": [&"Plasma Sword 2", &"Cruciform"]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Control/Weapon Animations Older 4x3:frame")
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tracks/2/path = NodePath("Control/Weapon Animations 1080p:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 1.16667),
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0, 35]
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"values": [0, 15]
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}
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[sub_resource type="Animation" id="Animation_flmxu"]
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@@ -1848,6 +1848,30 @@ tracks/5/keys = {
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"update": 1,
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"values": [0]
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}
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("Control/Weapon Animations 1080p:animation")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [&"Cruciform"]
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}
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tracks/7/type = "value"
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("Control/Weapon Animations 1080p:frame")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_34gm2"]
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resource_name = "Rondo"
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@@ -11269,6 +11293,9 @@ animations = [{
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}, {
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"duration": 1.0,
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"texture": ExtResource("738_u57bn")
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}, {
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"duration": 1.0,
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"texture": null
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}],
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"loop": false,
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"name": &"Plasma Sword 2",
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@@ -11848,10 +11875,12 @@ sprite_frames = SubResource("SpriteFrames_h00b0")
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animation = &"earth_slash"
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[node name="Weapon Animations Lower Rez" type="AnimatedSprite2D" parent="ScreenFX/Control"]
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position = Vector2(-319, 3.00002)
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scale = Vector2(1.9963, 1.9963)
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position = Vector2(-285, 17)
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scale = Vector2(2.19722, 2.19722)
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sprite_frames = SubResource("SpriteFrames_k0pb3")
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animation = &"Cello"
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animation = &"Sealed Sword"
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frame = 15
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frame_progress = 1.0
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[node name="Weapn Animation - Unarmed" type="AnimatedSprite2D" parent="ScreenFX/Control"]
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position = Vector2(-156, 96)
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@@ -11860,9 +11889,10 @@ sprite_frames = SubResource("SpriteFrames_0nb7q")
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animation = &"Unarmed"
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[node name="Weapon Animations 1080p" type="AnimatedSprite2D" parent="ScreenFX/Control"]
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position = Vector2(-358, -6)
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position = Vector2(-102.667, 21.5)
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scale = Vector2(1.09722, 1.09722)
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sprite_frames = SubResource("SpriteFrames_4pi58")
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animation = &"Axe"
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animation = &"Cruciform"
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[node name="PersuaderCrosshair" type="Sprite2D" parent="ScreenFX/Control"]
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unique_name_in_owner = true
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