Add remaining rooms and add collision
Add floor list
This commit is contained in:
44
src/map/dungeon/floors/Floor18.tscn
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44
src/map/dungeon/floors/Floor18.tscn
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[gd_scene load_steps=18 format=3 uid="uid://cgoogenmugoti"]
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[ext_resource type="Script" uid="uid://dwt6302nsf4vq" path="res://src/map/dungeon/code/DungeonFloor.cs" id="1_ksrny"]
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[ext_resource type="Script" uid="uid://b1x125h0tya2w" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="2_a76ri"]
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[ext_resource type="PackedScene" uid="uid://dadl2rua1ovhq" path="res://src/map/dungeon/scenes/Set B/20. Antechamber 3.tscn" id="3_biant"]
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[ext_resource type="PackedScene" uid="uid://dra1mqcqhw7g0" path="res://src/map/dungeon/scenes/Set B/21. Gallery Room.tscn" id="4_ya360"]
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[ext_resource type="PackedScene" uid="uid://cq82tqhlshn1k" path="res://src/map/dungeon/scenes/Set B/22. Pit Room B.tscn" id="5_7enj5"]
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[ext_resource type="PackedScene" uid="uid://utaqo4hl68yw" path="res://src/map/dungeon/scenes/Set B/23. Antechamber 4.tscn" id="6_c5tc6"]
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[ext_resource type="PackedScene" uid="uid://bhqmpgpegcuu5" path="res://src/map/dungeon/scenes/Set B/24. BalconyRoom 2.tscn" id="7_jcbwi"]
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[ext_resource type="PackedScene" uid="uid://dbfkpodwvxmfe" path="res://src/map/dungeon/scenes/Set B/25. Pedestal Room.tscn" id="8_6fs7u"]
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[ext_resource type="PackedScene" uid="uid://b8tiuu3l181ke" path="res://src/map/dungeon/scenes/Set B/28. Long Room B.tscn" id="9_6ueav"]
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[ext_resource type="PackedScene" uid="uid://5cstpejxygy6" path="res://src/map/dungeon/scenes/Set B/29. Column Circle Room.tscn" id="10_ag0xh"]
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[ext_resource type="PackedScene" uid="uid://02v033xrh6xi" path="res://src/map/dungeon/scenes/Set B/38. Floor Exit B.tscn" id="11_380n2"]
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[ext_resource type="PackedScene" uid="uid://dooy8nc5pgaxm" path="res://src/map/dungeon/scenes/Set B/37. Corridor 2.tscn" id="12_tg7p8"]
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[ext_resource type="PackedScene" uid="uid://dbvr8ewajja6a" path="res://src/enemy/EnemyDatabase.tscn" id="13_avl22"]
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[ext_resource type="PackedScene" uid="uid://feegakykn3fv" path="res://src/enemy/enemy_types/5. ballos/Ballos.tscn" id="14_qvjm8"]
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[ext_resource type="PackedScene" uid="uid://dlw5cvutvypxn" path="res://src/enemy/enemy_types/6. chariot/Chariot.tscn" id="15_oelob"]
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[ext_resource type="PackedScene" uid="uid://bkj1kyqu7reul" path="res://src/enemy/enemy_types/13. gold sproingy/GoldSproingy.tscn" id="16_5y8td"]
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[sub_resource type="NavigationMesh" id="NavigationMesh_gqi8w"]
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border_size = 1.0
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agent_height = 3.0
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agent_radius = 0.1
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[node name="Floor18" type="Node3D"]
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script = ExtResource("1_ksrny")
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[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
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unique_name_in_owner = true
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navigation_mesh = SubResource("NavigationMesh_gqi8w")
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[node name="DungeonGenerator" type="Node3D" parent="NavigationRegion3D"]
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unique_name_in_owner = true
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script = ExtResource("2_a76ri")
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room_scenes = Array[PackedScene]([ExtResource("3_biant"), ExtResource("4_ya360"), ExtResource("5_7enj5"), ExtResource("6_c5tc6"), ExtResource("7_jcbwi"), ExtResource("8_6fs7u"), ExtResource("9_6ueav"), ExtResource("10_ag0xh"), ExtResource("11_380n2")])
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corridor_room_scene = ExtResource("12_tg7p8")
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dungeon_size = Vector3i(60, 1, 60)
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voxel_scale = Vector3(4, 4, 4)
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generate_on_ready = false
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[node name="EnemyDatabase" parent="." instance=ExtResource("13_avl22")]
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unique_name_in_owner = true
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EnemyList = Array[PackedScene]([ExtResource("14_qvjm8"), ExtResource("15_oelob"), ExtResource("16_5y8td")])
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SpawnRate = PackedFloat32Array(1, 1, 0.05)
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