Exp system implementation (not yet affecting stats)
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@@ -244,7 +244,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
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private void PopulatePlayerInfo()
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{
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FloorLabel.Text = $"Level {GameRepo.CurrentFloor:D2}";
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FloorLabel.Text = $"Floor {GameRepo.CurrentFloor:D2}";
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if (ItemSlots.Any())
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{
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@@ -158,8 +158,8 @@ tracks/1/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_eivo2"]
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_data = {
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"RESET": SubResource("Animation_dg155"),
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"status_up": SubResource("Animation_7by7u")
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&"RESET": SubResource("Animation_dg155"),
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&"status_up": SubResource("Animation_7by7u")
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}
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[node name="InventoryMenu" type="Control"]
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@@ -552,5 +552,5 @@ layout_mode = 2
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_eivo2")
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&"": SubResource("AnimationLibrary_eivo2")
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}
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