Exp system implementation (not yet affecting stats)

This commit is contained in:
2024-12-21 16:41:16 -08:00
parent 5d9520bc59
commit 5d2b9ca247
10 changed files with 50 additions and 8 deletions

View File

@@ -244,7 +244,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
private void PopulatePlayerInfo()
{
FloorLabel.Text = $"Level {GameRepo.CurrentFloor:D2}";
FloorLabel.Text = $"Floor {GameRepo.CurrentFloor:D2}";
if (ItemSlots.Any())
{

View File

@@ -158,8 +158,8 @@ tracks/1/keys = {
[sub_resource type="AnimationLibrary" id="AnimationLibrary_eivo2"]
_data = {
"RESET": SubResource("Animation_dg155"),
"status_up": SubResource("Animation_7by7u")
&"RESET": SubResource("Animation_dg155"),
&"status_up": SubResource("Animation_7by7u")
}
[node name="InventoryMenu" type="Control"]
@@ -552,5 +552,5 @@ layout_mode = 2
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_eivo2")
&"": SubResource("AnimationLibrary_eivo2")
}