More item fixes, added a few enemy lore resource files and added some bestiary descriptions.
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@@ -8,7 +8,7 @@ script = ExtResource("2_mnvt1")
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UsableItemTag = 22
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ElementalDamageType = 0
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Name = "Green Talisman"
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StatDescription = "Permanently increases Luck by 1."
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StatDescription = "Consumeable"
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FlavorText = "Contains a prayer of fortune.
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In the township that formed below, it was common custom to bequeath such a charm to a loved one when they departed on a journey.
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