cleanup of map/dungeon folder + water room fix
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21
Zennysoft.Game.Ma/src/map/assets/MinimapTexture.tres
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21
Zennysoft.Game.Ma/src/map/assets/MinimapTexture.tres
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://bsafm3t4drpl"]
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[ext_resource type="Shader" uid="uid://dcx6kdi1s2ueh" path="res://src/vfx/shaders/MinimapShader.gdshader" id="1_51rab"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_51rab"]
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render_priority = 0
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shader = ExtResource("1_51rab")
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shader_parameter/border_thickness = 0.075
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shader_parameter/dot_spacing = 0.0
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shader_parameter/opacity = 1.0
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shader_parameter/line_color = Color(1, 1, 1, 1)
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shader_parameter/rotation_speed = 0.0
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[resource]
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next_pass = SubResource("ShaderMaterial_51rab")
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transparency = 1
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depth_draw_mode = 1
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shading_mode = 0
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vertex_color_use_as_albedo = true
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albedo_color = Color(0.929412, 0.454902, 0.117647, 0.843137)
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texture_filter = 0
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