Add Resume/Exit buttons to pause menu, handle logic for returning to main menu and starting a new game

This commit is contained in:
2025-12-05 20:05:28 -08:00
parent 678916be89
commit 5b9de11e5a
17 changed files with 354 additions and 239 deletions

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@@ -8,9 +8,9 @@ public partial class GameState
public partial record State
{
[Meta, LogicBlock(typeof(State), Diagram = true)]
public partial record InventoryScreen : State, IGet<Input.InventoryButtonPressed>
public partial record InventoryScreen : State, IGet<Input.InteractButtonPressed>
{
public Transition On(in Input.InventoryButtonPressed input)
public Transition On(in Input.InteractButtonPressed input)
{
Output(new Output.CloseInventoryMenu());
return To<InGame>();