Add Resume/Exit buttons to pause menu, handle logic for returning to main menu and starting a new game

This commit is contained in:
2025-12-05 20:05:28 -08:00
parent 678916be89
commit 5b9de11e5a
17 changed files with 354 additions and 239 deletions

View File

@@ -24,6 +24,8 @@ public partial class AppLogic
public readonly record struct ShowMainMenu;
public readonly record struct CloseGame;
public readonly record struct ExitGame;
public readonly record struct GameOver;

View File

@@ -9,7 +9,7 @@ public partial class AppLogic
public partial record State
{
[Meta]
public partial record GameStarted : State
public partial record GameStarted : State, IGet<Input.QuitGame>
{
public GameStarted()
{
@@ -26,6 +26,11 @@ public partial class AppLogic
OnDetach(() => Get<IAppRepo>().GameExited -= OnGameExited);
}
public Transition On(in Input.QuitGame input)
{
Output(new Output.CloseGame());
return To<MainMenu>();
}
public void OnGameExited() => Input(new Input.QuitGame());
}
}

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@@ -8,10 +8,14 @@ public partial class GameState
public readonly record struct LoadGame;
public readonly record struct ExitGame;
public readonly record struct LoadNextFloor;
public readonly record struct InventoryButtonPressed;
public readonly record struct InteractButtonPressed;
public readonly record struct PauseButtonPressed;
public readonly record struct DebugButtonPressed;

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@@ -6,6 +6,8 @@ public partial class GameState
{
public readonly record struct InitializeGame;
public readonly record struct ExitGame;
public readonly record struct LoadGameFromFile;
public readonly record struct OpenInventoryMenu;

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@@ -8,9 +8,9 @@ public partial class GameState
public partial record State
{
[Meta, LogicBlock(typeof(State), Diagram = true)]
public partial record InventoryScreen : State, IGet<Input.InventoryButtonPressed>
public partial record InventoryScreen : State, IGet<Input.InteractButtonPressed>
{
public Transition On(in Input.InventoryButtonPressed input)
public Transition On(in Input.InteractButtonPressed input)
{
Output(new Output.CloseInventoryMenu());
return To<InGame>();

View File

@@ -1,5 +1,6 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
using static Zennysoft.Ma.Adapter.GameState.Output;
namespace Zennysoft.Ma.Adapter;
@@ -8,13 +9,20 @@ public partial class GameState
public partial record State
{
[Meta, LogicBlock(typeof(State), Diagram = true)]
public partial record PauseScreen : State, IGet<Input.PauseButtonPressed>
public partial record PauseScreen : State, IGet<Input.PauseButtonPressed>, IGet<Input.ExitGame>
{
public Transition On(in Input.PauseButtonPressed input)
{
Output(new Output.ClosePauseScreen());
return To<InGame>();
}
public Transition On(in Input.ExitGame input)
{
Output(new Output.ClosePauseScreen());
Output(new Output.ExitGame());
return To<State>();
}
}
}
}