Minor drop/throw adjustment
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@@ -19,4 +19,4 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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ItemTag = 0
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@@ -19,4 +19,4 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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ItemTag = 0
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@@ -53,7 +53,7 @@ collision_mask = 5
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axis_lock_angular_x = true
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axis_lock_angular_y = true
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axis_lock_angular_z = true
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mass = 10.0
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gravity_scale = 0.8
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contact_monitor = true
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max_contacts_reported = 50
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script = ExtResource("1_67jk4")
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@@ -13,7 +13,7 @@ viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
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collision_layer = 1040
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collision_mask = 25
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mass = 0.1
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gravity_scale = 0.01
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gravity_scale = 0.2
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contact_monitor = true
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max_contacts_reported = 50
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script = ExtResource("1_wlplc")
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@@ -1,6 +1,6 @@
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[gd_resource type="Resource" script_class="WeaponStats" load_steps=3 format=3 uid="uid://bpdbuf0k0exb5"]
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[ext_resource type="Script" path="res://src/items/weapons/WeaponStats.cs" id="1_cik6n"]
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[ext_resource type="Script" uid="uid://cc7byqeolw5y4" path="res://src/items/weapons/WeaponStats.cs" id="1_cik6n"]
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[ext_resource type="Texture2D" uid="uid://cvtcsi2sagfwm" path="res://src/items/weapons/textures/SWAN SWORD.PNG" id="1_qc4eu"]
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[resource]
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@@ -8,12 +8,9 @@ script = ExtResource("1_cik6n")
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Damage = 12
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Luck = 0.05
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AttackSpeed = 1.25
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TelluricDamageBonus = 0.0
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AeolicDamageBonus = 0.0
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BaseHydricDamageBonus = 0.0
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IgneousDamageBonus = 0.0
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FerrumDamageBonus = 0.0
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WeaponTags = [1]
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WeaponElement = 0
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ElementalDamageBonus = 1.0
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WeaponTag = 0
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Name = "Swan Sword Odette"
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Description = "+12 ATK
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Ignores Affinity.
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@@ -21,3 +18,8 @@ Ignores Affinity.
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The blade of a thousand faced heroine."
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Texture = ExtResource("1_qc4eu")
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SpawnRate = 0.01
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ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTag = 0
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