Fix some broken stuff (player spawn, disabled input after loading next floor)
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@@ -50,7 +50,7 @@ public partial class DungeonFloor : Node3D, IDungeonFloor
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room.SpawnEnemies(enemyOdds);
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}
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public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (_playerSpawnPoint.Rotation, new Vector3(_playerSpawnPoint.GlobalPosition.X, -2.5f, _playerSpawnPoint.GlobalPosition.Z)); }
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public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (_playerSpawnPoint.Rotation, new Vector3(_playerSpawnPoint.GlobalPosition.X, 0, _playerSpawnPoint.GlobalPosition.Z)); }
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private Marker3D RandomizePlayerSpawnPoint()
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