Fix some broken stuff (player spawn, disabled input after loading next floor)

This commit is contained in:
2026-02-04 02:04:04 -08:00
parent affa5e1f79
commit 5ae556cb4b
4 changed files with 79 additions and 20 deletions

View File

@@ -50,7 +50,7 @@ public partial class DungeonFloor : Node3D, IDungeonFloor
room.SpawnEnemies(enemyOdds);
}
public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (_playerSpawnPoint.Rotation, new Vector3(_playerSpawnPoint.GlobalPosition.X, -2.5f, _playerSpawnPoint.GlobalPosition.Z)); }
public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (_playerSpawnPoint.Rotation, new Vector3(_playerSpawnPoint.GlobalPosition.X, 0, _playerSpawnPoint.GlobalPosition.Z)); }
private Marker3D RandomizePlayerSpawnPoint()