Fix some broken stuff (player spawn, disabled input after loading next floor)
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41
Zennysoft.Game.Ma/src/items/box/BoxItem.tscn
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41
Zennysoft.Game.Ma/src/items/box/BoxItem.tscn
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@@ -0,0 +1,41 @@
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[gd_scene load_steps=5 format=3 uid="uid://bguomljidwgto"]
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[ext_resource type="Script" path="res://src/items/box/BoxItem.cs" id="1_holk0"]
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[ext_resource type="Texture2D" uid="uid://bg47n2tmintm0" path="res://src/items/consumable/textures/past self remnant.PNG" id="2_holk0"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_x6u08"]
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height = 0.725098
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1ceef"]
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radius = 0.470016
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[node name="Box Item" type="RigidBody3D"]
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collision_layer = 0
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axis_lock_linear_x = true
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axis_lock_linear_z = true
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axis_lock_angular_x = true
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axis_lock_angular_y = true
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axis_lock_angular_z = true
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script = ExtResource("1_holk0")
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Stats = null
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.00908482, 0)
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shape = SubResource("CylinderShape3D_x6u08")
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[node name="Pickup" type="Area3D" parent="."]
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unique_name_in_owner = true
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collision_layer = 4
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collision_mask = 0
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[node name="Sprite" type="Sprite3D" parent="Pickup"]
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unique_name_in_owner = true
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pixel_size = 0.0025
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billboard = 2
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shaded = true
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texture_filter = 0
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render_priority = 100
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texture = ExtResource("2_holk0")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
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shape = SubResource("CapsuleShape3D_1ceef")
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